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RimWorld Starter Pack (Deluxe Edition) Steam Account

RimWorld Starter Pack (Deluxe Edition) Steam Account

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.  Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.  Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.  Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.  The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.  You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.  People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.  Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.  You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs. Features

SEK 238.20
1

RimWorld Standard Edition Steam Account Junao Pick-up Site

RimWorld Standard Edition Steam Account Junao Pick-up Site

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.  Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.  Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.  Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.  The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.  You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.  People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.  Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.  You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs. Features

SEK 117.02
1

RimWorld Standard Edition Europe Steam CD Key

RimWorld Standard Edition Europe Steam CD Key

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.  Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.  Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.  Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.  The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.  You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.  People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.  Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.  You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs. Features

SEK 299.52
1

RimWorld Standard Edition Steam Account

RimWorld Standard Edition Steam Account

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.  Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.  Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.  Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.  The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.  You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.  People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.  Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.  You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs. Features

SEK 93.87
1

RimWorld Standard Edition Steam CD Key

RimWorld Standard Edition Steam CD Key

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.  Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.  Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.  Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.  The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.  You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.  People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.  Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.  You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs. Features

SEK 293.70
1

RimWorld Standard Edition Europe Steam Altergift

RimWorld Standard Edition Europe Steam Altergift

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.  Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.  Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.  Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.  The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.  You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.  People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.  Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.  You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs. Features

SEK 351.89
1

RimWorld - Anomaly Steam Altergift

RimWorld - Anomaly Steam Altergift

Darkness stirs on the rim. Survive flesh infestations, cultist attacks, shambling undead, blood rains, invisible hunters, and other sanity-shredding perils. Capture and study entities to harness the power of the void. Conduct psychic rituals and awaken an evil machine god.RimWorld - Anomaly is a horror-themed expansion inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more.Warning - spoilers below.Your colonists accidentally awaken a dark monolith and provoke an insane machine-mind of unfathomable power. Its terrifying manifestations begin to haunt the world. Survive these strange happenings as you study the new phenomena and learn how to end the madness.Horror stories of every kindIt’s not just about fighting monsters. It’s paranoia, war, infestation, and mystery.A psychically-invisible hunter of human souls screeches outside your walls, returning every night to capture a new victim. The proximity alarm goes off, but you can’t see the beast. Study samples of the creature to learn to detect it. Then, become the hunters and kill it where it lives.A massive flesh creature is growing across the landscape, consuming and covering the whole map with a quivering mass of meat. It defends itself with beasts and acid. Fight it to get samples of its nervous system, then study them until you can venture to its heart and kill it for good.A parasite has mind-controlled some of your colonists - but who? They pretend to be human as they work to infest others. Track evidence, imprison, interrogate, and medically test people to find out who is infested before it’s too late.Your colonists become obsessed with a beautiful golden cube, one by one. They build statues of the cube. They worship the cube. They love the cube.A pulsating obelisk appears. Its dark power is unknown - it may duplicate people, teleport them to an realm of infinite gray mazes, or violently mutate them with new fleshy appendages. Learn what it does and overload it.A corpse arrives that looks exactly like one of your colonists - and seems to follow them.And many more weird and horrifying events!Horror combatYou’ll fight battles against squealing fleshbeasts, hordes of shambling undead, spherical death-machines, massive devouring water-beasts, lumpen imitations of human beings, and many more sanity-shredding perils. Use the monsters against your normal human and mechanoid foes where you can.When a great hole opens in the ground, you must venture to the caverns below, kill the massive creature that lurks beneath, and escape before the collapse.Capture and study dark entities in your facilityTo defeat the monolith’s manifestations, you must gain their power. Build a grand containment facility so you can capture monsters, study them, and exploit them. Expand it with stronger walls, floors, and doors to keep them secure. Exploit your captives to use their power against your enemies - but don’t push them too far!Harvest the new bioferrite resource from your menagerie to craft experimental serums, flamethrowers and hellcat rifles, flesh-mutating pulsers, insanity-inducing weapons, and other void-powered tools.Fight the cultists who serve the machine-mindMacabre cultists will come and perform their psychic rituals with suicidal commitment. Destroy them before they abduct your people, summon bloody beasts, or just drive you mad.Use psychic rituals for your own purposes. Summon the massed dead, rain rage-filled blood, or steal the minds and health of your foes - if you’re willing.Empower the monolith to access the voidIn the new endgame, the world will go insane. All will be in darkness as terror squirms in the shadows. Only then may you face the machine god and choose your fate.This expansion includes a new album by Alistair Lindsay, composer of the

SEK 296.21
1

RimWorld - Anomaly Steam CD Key

RimWorld - Anomaly Steam CD Key

Darkness stirs on the rim. Survive flesh infestations, cultist attacks, shambling undead, blood rains, invisible hunters, and other sanity-shredding perils. Capture and study entities to harness the power of the void. Conduct psychic rituals and awaken an evil machine god.RimWorld - Anomaly is a horror-themed expansion inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more.Warning - spoilers below.Your colonists accidentally awaken a dark monolith and provoke an insane machine-mind of unfathomable power. Its terrifying manifestations begin to haunt the world. Survive these strange happenings as you study the new phenomena and learn how to end the madness.Horror stories of every kindIt’s not just about fighting monsters. It’s paranoia, war, infestation, and mystery.A psychically-invisible hunter of human souls screeches outside your walls, returning every night to capture a new victim. The proximity alarm goes off, but you can’t see the beast. Study samples of the creature to learn to detect it. Then, become the hunters and kill it where it lives.A massive flesh creature is growing across the landscape, consuming and covering the whole map with a quivering mass of meat. It defends itself with beasts and acid. Fight it to get samples of its nervous system, then study them until you can venture to its heart and kill it for good.A parasite has mind-controlled some of your colonists - but who? They pretend to be human as they work to infest others. Track evidence, imprison, interrogate, and medically test people to find out who is infested before it’s too late.Your colonists become obsessed with a beautiful golden cube, one by one. They build statues of the cube. They worship the cube. They love the cube.A pulsating obelisk appears. Its dark power is unknown - it may duplicate people, teleport them to an realm of infinite gray mazes, or violently mutate them with new fleshy appendages. Learn what it does and overload it.A corpse arrives that looks exactly like one of your colonists - and seems to follow them.And many more weird and horrifying events!Horror combatYou’ll fight battles against squealing fleshbeasts, hordes of shambling undead, spherical death-machines, massive devouring water-beasts, lumpen imitations of human beings, and many more sanity-shredding perils. Use the monsters against your normal human and mechanoid foes where you can.When a great hole opens in the ground, you must venture to the caverns below, kill the massive creature that lurks beneath, and escape before the collapse.Capture and study dark entities in your facilityTo defeat the monolith’s manifestations, you must gain their power. Build a grand containment facility so you can capture monsters, study them, and exploit them. Expand it with stronger walls, floors, and doors to keep them secure. Exploit your captives to use their power against your enemies - but don’t push them too far!Harvest the new bioferrite resource from your menagerie to craft experimental serums, flamethrowers and hellcat rifles, flesh-mutating pulsers, insanity-inducing weapons, and other void-powered tools.Fight the cultists who serve the machine-mindMacabre cultists will come and perform their psychic rituals with suicidal commitment. Destroy them before they abduct your people, summon bloody beasts, or just drive you mad.Use psychic rituals for your own purposes. Summon the massed dead, rain rage-filled blood, or steal the minds and health of your foes - if you’re willing.Empower the monolith to access the voidIn the new endgame, the world will go insane. All will be in darkness as terror squirms in the shadows. Only then may you face the machine god and choose your fate.This expansion includes a new album by Alistair Lindsay, composer of the

SEK 227.78
1

RimWorld - Odyssey Steam CD Key

RimWorld - Odyssey Steam CD Key

Build your own gravshipBuild your own ship and travel across the planet! Land anywhere you want to hunt for treasure, harvest food and fuel, and bring back souvenirs like exotic birds, long-forgotten gravtech, or a gold-plated charge rifle.Your gravship starts small - just a grav engine, a few rooms, and enough chemfuel to lift off. But over time, it will become a home: a travelling colony of labs, living quarters, workshops, and anything else your colonists need.Collect rare gravcores to expand your gravship and travel further. You’ll find them in crashlanded orbital platforms, insect-infested caves, broken-down reactors rigged with traps, and other dangerous locations. Explore new biomes and landmarksIn the glowforest, bioluminescent mushrooms and psychedelic spores glow in the permanent darkness. Geothermal vents belch sulfur. Normal plants can’t grow here - you’ll need to survive on fungi alone.The scarlands are the war-torn remains of once-thriving cities. Craters rupture the roads, vents release heat and gas, and toxic rain pours constantly. Mechanoids stalk the ruins and the only surviving animals are dangerous mutants.The grasslands are a ranching cowpoke’s dream: endless fields of golden fertile land. While trees are rare here, the growing seasons are long and bountiful, and strong winds guarantee power for your turbines. However, drought can strike at any time and many farms have been lost to the raging brushfires.The glacial plains feel prehistoric: blizzards smother the land, herds of mastodons roam, and scimitar cats prowl the frozen expanse. Carve shelters into walls of ice, or seek refuge among the buried frozen ruins and live as the old ones did.The lava fields never stay still. Rivers of molten rock flow across the land in sudden bursts, swallowing up animals, buildings, and colonists alike. Volcanic debris crashes down from the sky, and thick ash makes it hard to breathe. Stay safe by building barriers to divert incoming lava and wear cloth masks to protect your lungs.The new landmarks system combines with new biomes to create endless landscape variation.Dig a sprawling colony into the rockface of cliffs, chasms, crevasses, and valleys for natural defenses - an undergrounder’s dream!Build a coastal fishing village atop heavy bridges by settling on islands, archipelagos, atolls, peninsulas, and fjords.Take over abandoned colony buildings and repurpose them for your own base.Raid ancient structures for resources like chemfuel, weapons, components, minerals, and more.Survive beyond the atmosphereFly your gravship into orbit! Land on collapsed orbital platforms, ore-rich asteroids, and hollowed-out satellites. Search through the debris for treasure, but be prepared for a fight with other orbital scavengers. Mechanoid wrecks promise advanced gravtech and resources for your ship, if you can make it past their ancient, inhuman defenses.Space is a harsh place, so build your ship to survive. Airtight walls protect your colonists and their pets from the vacuum of space. Heaters keep the interiors warm, while oxygen pumps provide life support. Build airlocks with vac barriers to prevent depressurization of the ship, and equip spacefaring colonists with vac suits before they exit into the void.Cute, terrifying, and intelligent wildlifeOdyssey adds over 40 new animals that can be tamed, trained, traded, or eaten. Watch your colorful flock of sparrows and bluebirds take flight, raise a hunting pack of scimitar cats and great wolves, go swimming with seals and otters, or just keep the cutest ones as pets, like porcupines and prairie dogs.Animals are more than just companions - they nuzzle your colonists to comfort them, they dig and forage for resources, and they’ll hunt down your foes. Even creatures with simpler minds can be trained by injecting them with a sentience catalyst - turning even the humble hermit crab into a vigilant protector.You can also go fishing! Bring home big catches like tuna, marlin, and more unusual finds.Quests across the planet and beyondYou'll discover quests from ancient maps, passing visitors, and anonymous signals.Track down the mythical alpha thrumbo by following its herd across the wilderness. If you can bring it down, its priceless, razor-sharp horn is yours.Raid ancient mercenary crypts where the soldiers have recently awoken from cryptosleep. They guard glitterworld supplies, and the gang leader owns a valuable weapon that could be yours.Abandoned orbital platforms and derelict satellites drift through low orbit. They promise stockpiles of loot, but you’re competing with hostile salvage crews. Sometimes

SEK 290.62
1

RimWorld - Odyssey Steam Altergift

RimWorld - Odyssey Steam Altergift

Build your own gravshipBuild your own ship and travel across the planet! Land anywhere you want to hunt for treasure, harvest food and fuel, and bring back souvenirs like exotic birds, long-forgotten gravtech, or a gold-plated charge rifle.Your gravship starts small - just a grav engine, a few rooms, and enough chemfuel to lift off. But over time, it will become a home: a travelling colony of labs, living quarters, workshops, and anything else your colonists need.Collect rare gravcores to expand your gravship and travel further. You’ll find them in crashlanded orbital platforms, insect-infested caves, broken-down reactors rigged with traps, and other dangerous locations. Explore new biomes and landmarksIn the glowforest, bioluminescent mushrooms and psychedelic spores glow in the permanent darkness. Geothermal vents belch sulfur. Normal plants can’t grow here - you’ll need to survive on fungi alone.The scarlands are the war-torn remains of once-thriving cities. Craters rupture the roads, vents release heat and gas, and toxic rain pours constantly. Mechanoids stalk the ruins and the only surviving animals are dangerous mutants.The grasslands are a ranching cowpoke’s dream: endless fields of golden fertile land. While trees are rare here, the growing seasons are long and bountiful, and strong winds guarantee power for your turbines. However, drought can strike at any time and many farms have been lost to the raging brushfires.The glacial plains feel prehistoric: blizzards smother the land, herds of mastodons roam, and scimitar cats prowl the frozen expanse. Carve shelters into walls of ice, or seek refuge among the buried frozen ruins and live as the old ones did.The lava fields never stay still. Rivers of molten rock flow across the land in sudden bursts, swallowing up animals, buildings, and colonists alike. Volcanic debris crashes down from the sky, and thick ash makes it hard to breathe. Stay safe by building barriers to divert incoming lava and wear cloth masks to protect your lungs.The new landmarks system combines with new biomes to create endless landscape variation.Dig a sprawling colony into the rockface of cliffs, chasms, crevasses, and valleys for natural defenses - an undergrounder’s dream!Build a coastal fishing village atop heavy bridges by settling on islands, archipelagos, atolls, peninsulas, and fjords.Take over abandoned colony buildings and repurpose them for your own base.Raid ancient structures for resources like chemfuel, weapons, components, minerals, and more.Survive beyond the atmosphereFly your gravship into orbit! Land on collapsed orbital platforms, ore-rich asteroids, and hollowed-out satellites. Search through the debris for treasure, but be prepared for a fight with other orbital scavengers. Mechanoid wrecks promise advanced gravtech and resources for your ship, if you can make it past their ancient, inhuman defenses.Space is a harsh place, so build your ship to survive. Airtight walls protect your colonists and their pets from the vacuum of space. Heaters keep the interiors warm, while oxygen pumps provide life support. Build airlocks with vac barriers to prevent depressurization of the ship, and equip spacefaring colonists with vac suits before they exit into the void.Cute, terrifying, and intelligent wildlifeOdyssey adds over 40 new animals that can be tamed, trained, traded, or eaten. Watch your colorful flock of sparrows and bluebirds take flight, raise a hunting pack of scimitar cats and great wolves, go swimming with seals and otters, or just keep the cutest ones as pets, like porcupines and prairie dogs.Animals are more than just companions - they nuzzle your colonists to comfort them, they dig and forage for resources, and they’ll hunt down your foes. Even creatures with simpler minds can be trained by injecting them with a sentience catalyst - turning even the humble hermit crab into a vigilant protector.You can also go fishing! Bring home big catches like tuna, marlin, and more unusual finds.Quests across the planet and beyondYou'll discover quests from ancient maps, passing visitors, and anonymous signals.Track down the mythical alpha thrumbo by following its herd across the wilderness. If you can bring it down, its priceless, razor-sharp horn is yours.Raid ancient mercenary crypts where the soldiers have recently awoken from cryptosleep. They guard glitterworld supplies, and the gang leader owns a valuable weapon that could be yours.Abandoned orbital platforms and derelict satellites drift through low orbit. They promise stockpiles of loot, but you’re competing with hostile salvage crews. Sometimes

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