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Steel Design

Masonry Design

Innovating the Design Process: A Theatre Design Journey

Innovating the Design Process: A Theatre Design Journey

Innovating the Design Process: A Theatre Design Journey explores the process of designing for theatre and details how each part of a designer’s own process no matter what their design specialization can be innovated and adapted for a more confident journey and for better outcomes. The book observes and deconstructs the processes used by theatre designers uncovers and explains the structure and concepts behind those processes and shows how they can be easily reassembled for better results and to meet different situations. It uses innovative real-world practical examples from all the fields of theatre design taken from shows throughout the author’s career. The processes covered in this book are split into two sections – design development and design implementation – with an additional chapter covering design presentations. Written in an engaging and informative style this text opens up a designer’s ability to innovate within the design process to optimize reproducibility resilience personal fit confidence collaboration and audience engagement. Innovating the Design Process is a next level book for both MFA theatre design students and early career professionals who wish to develop their craft further. Seasoned professionals will also find within its pages concepts to reinvigorate their own design process. The book includes access to an online guide to using Microsoft Word for Mac to mirror content in two separate documents.

GBP 31.99
1

Timber Design

Production Design Visual Design for Film and Television

Design + Anthropology Converging Pathways in Anthropology and Design

Flourish by Design

Flourish by Design

Flourish by Design brings together a range of established and emerging voices in design research for a collection that provides original provocations on topics of global significance. It is an insightful guide to original theory and practice concerning how we can design for a better tomorrow. Featuring contributors from a diverse array of backgrounds and professions this edited book explores the difference that design and design research can make for people organisations and the planet to prosper now and in the future. It offers a range of ideas and techniques through practical examples and ongoing projects showing how applied design research can respond to global challenges. Covering topics as diverse as artificial intelligence bio-inspired materials more-than-human design sustainability and urban acupuncture it shares interdisciplinary and transdisciplinary design research not just to demonstrate what could be plausible in the near future but also to explain why it might be preferable. By sharing these despatches this collection represents the very best of what design research can do explaining how and why. This book is intended for a wide audience of professionals scholars and students in design architecture and public policy as well as anyone who has an interest in how we design the world and in turn it designs us. The Open Access version of this book available at www. taylorfrancis. com has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4. 0 license

GBP 31.99
1

Reintroducing Materials for Sustainable Design Design Process and Educational Practice

Reintroducing Materials for Sustainable Design Design Process and Educational Practice

Reintroducing Materials for Sustainable Design provides instrumental theory and practical guidance to bring materials back into a central role in the design process and education. To create designs that are sustainable and respond to current environmental economic and cultural concerns practitioners and educators require a clear framework for materials use in design and product manufacturing. While much has been written about sustainable design over the last two decades outlining systems of sustainability and product criteria to design for material circularity requires a detailed understanding of the physical matter that constitutes products. Designers must not just know of materials but know how to manipulate them and work with them creatively. This book responds to the gap by offering a way to acquire the material knowledge necessary to design physical objects for sustainability. It reinforces the key role and responsibility of designers and encourages designers to take back control over the ideation and manufacturing process. Finally it discusses the educational practice involved and the potential implications for design education following implementation addressing didactics facilities and expertise. This guide is a must-read for designers educators and researchers engaged in sustainable product design and materials. | Reintroducing Materials for Sustainable Design Design Process and Educational Practice

GBP 31.99
1

Design for Health

Urban Design Made by Humans A Handbook of Design Ideas

Urban Design Made by Humans A Handbook of Design Ideas

The design of urban environments is complex and involves diverse needs organisations professions authorities and communities. It requires relationships to be constructed and sustained between infrastructure resources and populations across multiple scales. This can be quite daunting. However at the core of urban design is a simple idea—our urban spaces are designed to allow people and communities to thrive. For that reason a good starting point for urban designers is to focus on the way people think when engaging our built environment. This thinking is embodied developed through the interactions between our mind body and the environment around us. These embodied concepts are central to how we see the world how we move and gather and how we interact with others. They are also the same ideas we use to design our environments and cities. Urban Design Made by Humans is a reference book that presents 56 concepts notions ideas and agreements fundamental to the design and interpretation of our human settlements. The ideas here parallel those found in Making Architecture Through Being Human but extends them into urban environments. Urban Design Made by Humans distinctly highlights priorities in urban design in how we produce meaningful environments catering to wider groups of people. Each idea is isolated for clarity with short and concise definitions examples and illustrations. They are organised in five sections of increasing complexity. Taken as a whole the entries frame the priorities and values of urban design while also being instances of a larger system of human thinking. | Urban Design Made by Humans A Handbook of Design Ideas

GBP 18.99
1

Interior Design Concept Critical Practices Processes and Explorations in Interior Architecture and Design

GBP 22.99
1

New Museum Design

Patterns Design and Composition

Projection Design for Theatre and Live Performance Principles of Media Design

Projection Design for Theatre and Live Performance Principles of Media Design

Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing techniques to help readers tap into their creativity and the core skills required of this field: problem solving project management and effective communication. Focusing exclusively on design and creativity this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems cueing systems projectors cables computer graphics animation and video production. Projection Design for Theatre and Live Performance is a reminder that from the invention of photography to the enormous variety of electronic media that exist today the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past. | Projection Design for Theatre and Live Performance Principles of Media Design

GBP 31.99
1

Sketching as Design Thinking

Language Curriculum Design

The Corruption of Co-Design Political and Social Conflicts in Participatory Design Thinking

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror

The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples including the differences between survival action-horror and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s Bendy and the Ink Machine and recent Resident Evil titles the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series Joshua Bycer will go over the evolution of horror in video games and game design and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre anyone who wants to understand game design or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series. | Game Design Deep Dive: Horror

GBP 42.99
1

Design Ethnography Research Responsibilities and Futures

Mass Customization and Design Democratization

Structural Wood Design ASD/LRFD