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Computer A History of the Information Machine

Philosophy through Computer Science An Introduction

Philosophy through Computer Science An Introduction

What do philosophy and computer science have in common? It turns out quite a lot! In providing an introduction to computer science (using Python) Daniel Lim presents in this book key philosophical issues ranging from external world skepticism to the existence of God to the problem of induction. These issues and others are introduced through the use of critical computational concepts ranging from image manipulation to recursive programming to elementary machine learning techniques. In illuminating some of the overlapping conceptual spaces of computer science and philosophy Lim teaches readers fundamental programming skills and allows them to develop the critical thinking skills essential for examining some of the enduring questions of philosophy. Key Features Teaches readers actual computer programming not merely ideas about computers Includes fun programming projects (like digital image manipulation and Game of Life simulation) allowing the reader to develop the ability to write larger computer programs that require decomposition abstraction and algorithmic thinking Uses computational concepts to introduce clarify and develop a variety of philosophical issues Covers various aspects of machine learning and relates them to philosophical issues involving science and induction as well as to ethical issues Provides a framework to critically analyze arguments in classic and contemporary philosophical debates | Philosophy through Computer Science An Introduction

GBP 32.99
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Choosing and Keeping Computer Staff Recruitment Selection and Development of Computer Personnel

STM 24x27.5in Beige Desktop Anti Static Mat

Integrating Computer Science Across the Core Strategies for K-12 Districts

Compact Computer Desk with Pull-out Keyboard Tray Black - Unbeatable Bargains

Electoral Survey Methodology Insight from Japan on using computer assisted personal interviews

Computer Tower Stand with Drawer Smoked Oak 30x44x74 cm - Millennium Furniture

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Human–Computer Interaction Fundamentals and Practice

Human–Computer Interaction Fundamentals and Practice

Although life continues to become increasingly embedded with interactive computing services that make our lives easier human-computer interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level HCI textbooks are structured around high-level concepts and are not directly tied to the software development process. Filling this need Human-Computer Interaction: Fundamentals and Practice supplies an accessible introduction to the entire cycle of HCI design and implementation—explaining the core HCI concepts behind each step. Designed around the overall development cycle for an interactive software product it starts off by covering the fundamentals behind HCI. The text then quickly goes into the application of this knowledge. It covers the forming of HCI requirements modeling the interaction process designing the interface implementing the resulting design and evaluating the implemented product. Although this textbook is suitable for undergraduate students of computer science and information technology it is accessible enough to be understood by those with minimal programming knowledge. Supplying readers with a firm foundation in the main HCI principles the book provides a working knowledge of HCI-oriented software development. The core content of this book is based on the introductory HCI course (advanced junior or senior-level undergraduate) that the author has been teaching at Korea University for the past eight years. The book includes access to PowerPoint lecture slides as well as source code for the example applications used throughout the text. | Human–Computer Interaction Fundamentals and Practice

GBP 42.99
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Deep Learning in Computer Vision Principles and Applications