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3ds Max Modeling for Games Insider's Guide to Game Character Vehicle and Environment Modeling: Volume I

GBP 180.00
1

Digital Creature Rigging The Art and Science of CG Creature Setup in 3ds Max

Poly-Modeling with 3ds Max Thinking Outside of the Box

V-Ray My Way A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max

3ds Max Modeling for Games: Volume II Insider’s Guide to Stylized Modeling

3ds Max Modeling for Games: Volume II Insider’s Guide to Stylized Modeling

Learn how to model comic-stylea Pixar with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider‘s Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling including characters vehicles environments and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling vegetation alpha-maps and much more! This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio. The companion website (www. 3d-for-games. com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio online peer critiques are invaluable and current readers have made use of this feature in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies small scene objects bonus texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10 000 current posts - backing up the book with a lively forum and community of readers from all over the world ready to help your work. | 3ds Max Modeling for Games: Volume II Insider’s Guide to Stylized Modeling

GBP 180.00
1

Character Animation Fundamentals Developing Skills for 2D and 3D Character Animation

Getting Started in ZBrush An Introduction to Digital Sculpting and Illustration

Getting Started in ZBrush An Introduction to Digital Sculpting and Illustration

Getting Started in ZBrush is a gentle introduction to ZBrush today‘s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials you will be shown how to customize brushes materials scripts and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush‘s integration plug-ins with Maya and 3ds Max allowing you to properly import and export your models in all programs. Texturing painting mapping decimation baking and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrush Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish. Expand your knowledge by visiting the companion website which features video demonstrations project files texture and model files scripts customized menus brushes and additional resources. | Getting Started in ZBrush An Introduction to Digital Sculpting and Illustration

GBP 180.00
1