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GPU Pro 360 Guide to Rendering

GPU Pro 360 Guide to Shadows

Blender 2D Animation The Complete Guide to the Grease Pencil

GPU Pro 360 Guide to Geometry Manipulation

Data Visualization in Excel A Guide for Beginners Intermediates and Wonks

GPU Pro 360 Guide to 3D Engine Design

Building Science Graphics An Illustrated Guide to Communicating Science through Diagrams and Visualizations

C# and Game Programming A Beginner's Guide

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging Particles Real World Physics Simulation Sculpting Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation Eighth Edition is a unified manual describing the operation of the program updated with reference to the Graphical User Interface for Blender Version 3. 2. 2 including additional material covering Blender Assets Geometry Nodes and Non-Linear Animation. Divided into a two-volume set the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning Instruction is presented in a series of chapters incorporating visual reference to the program's interface The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program Chapters are developed in a building block fashion providing forward and reverse reference to relevant material Both volumes are available in a discounted set which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil. | The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

GBP 52.99
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'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

Blender(TM) is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging Particles Real World Physics Simulation Sculpting Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3. 0. 0 including nearly 100 pages of completely new content. The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color texture and special lighting effects. Blender 2D Animation: The Complete Guide to the Grease Pencil describes how to access the Grease Pencil component in Blender and create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D Animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program Blender. Blender is a free open-source 3D Computer Graphics software toolset used for creating animated films visual effects art 3D printed models motion graphics interactive 3D applications virtual reality and computer games. | 'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

GBP 84.99
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Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers

Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals like Marty O’Donnell Richard Jacques and Tom Salta use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New full color edition with a complete update of information. Added and expanded coverage of field recording for games creating voiceovers adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem Bradley Meyer Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii Wii U Xbox 360 Xbox One PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise. | Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers

GBP 46.99
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Basics of Game Design

Essential Skills in Character Rigging

Essential Skills in Character Rigging

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton consisting of hierarchical rotations to drive the motions and a skin or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner‘s guide to learning and understanding the essential aspects of character setup evaluation skeletal construction and deformation. Borrowing from the author‘s extensive experience in the field it presents the primary theories constructs and objectives for constructing a basic rig from the ground up just as it would be done in a professional studio. The book explains the basic elements of hierarchies skeletons kinematics deformation skinning and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules. Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.

GBP 175.00
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Digital Creature Rigging The Art and Science of CG Creature Setup in 3ds Max

Visual Perception from a Computer Graphics Perspective

Real-Time Shadows

Advanced High Dynamic Range Imaging

Digital Design in Action Creative Solutions for Designers

Procedural Generation in Game Design

3D Game Environments Create Professional 3D Game Worlds

Game Development for iOS with Unity3D

Artificial Intelligence for Computer Games An Introduction

Foundations of Physically Based Modeling and Animation

Foundations of Physically Based Modeling and Animation

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films visual effects and computer games. By describing the underlying physical principles and then creating simulations based on these principles these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques enabling them to master what they need to know in order to understand and create their own animationsEmphasizes the underlying concepts of the field and is not tied to any particular software package language or API. Develops concepts in mathematics physics numerical methods and software design in a highly integrated way enhancing both motivation and understanding. Progressively develops the material over the book starting from very basic techniques and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation. | Foundations of Physically Based Modeling and Animation

GBP 46.99
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Interactive Data Visualization Foundations Techniques and Applications Second Edition

Interactive Data Visualization Foundations Techniques and Applications Second Edition

An Updated Guide to the Visualization of Data for Designers Users and ResearchersInteractive Data Visualization: Foundations Techniques and Applications Second Edition provides all the theory details and tools necessary to build visualizations and systems involving the visualization of data. In color throughout it explains basic terminology and concepts algorithmic and software engineering issues and commonly used techniques and high-level algorithms. Full source code is provided for completing implementations. New to the Second EditionNew related readings exercises and programming projects Better quality figures and numerous new figuresNew chapter on techniques for time-oriented dataThis popular book continues to explore the fundamental components of the visualization process from the data to the human viewer. For developers the book offers guidance on designing effective visualizations using methods derived from human perception graphical design art and usability analysis. For practitioners it shows how various public and commercial visualization systems are used to solve specific problems in diverse domains. For researchers the text describes emerging technology and hot topics in development at academic and industrial centers today. Each chapter presents several types of exercises including review questions and problems that motivate readers to build on the material covered and design alternate approaches to solving a problem. In addition programming projects encourage readers to perform a range of tasks from the simple implementation of algorithms to the extension of algorithms and programming techniques. Web ResourceA supplementary website includes downloadable software tools and example data sets enabling hands-on experience with the techniques covered in the text. The site also offers links to useful data repositories and data file formats an up-to-date listing of software packages and vendors and instructional tools such as reading lists lecture slides and demonstration programs. | Interactive Data Visualization Foundations Techniques and Applications Second Edition

GBP 44.99
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Pixel Art for Game Developers

Pixel Art for Game Developers

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art its utility foundational elements and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development. Gamers love the retro feel of Pixel Art and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials both of which describe the process explicitly. Whether you are an artist programmer indie developer or certified public accountant after reading this book you'll understand the steps necessary to create production-quality Pixel Art graphics. Praise for the Book:Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It‘s frankly shocking that there hasn‘t been a resource like this before . a very timely book. Chris Totten George Mason University Washington DC USA

GBP 180.00
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