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Pongo Steam CD Key

Anark.io Steam CD Key

DragoDino Steam CD Key

MXGP - The Official Motocross Videogame Steam CD Key

Boo! Greedy Kid Steam CD Key

Momonga Pinball Adventures Steam CD Key

tiny & Tall: Gleipnir Steam CD Key

Gravity Spin Steam CD Key

Dungeon Souls Steam CD Key

Wurm Unlimited Steam CD Key

Wurm Unlimited Steam CD Key

Wurm Unlimited is the full standalone version of the fantasy sandbox world Wurm Online, the MMORPG in which the players are in charge! A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed sandbox experiences available. Whether you enjoy building your home, conquering kingdoms or hunting dragons, Wurm will let you! In Wurm Unlimited, gamers can explore an elaborate fantasy sandbox world in the predefined Creative or Adventure modes as well as set up their own game server and invite friends to live and experience the Wurm universe. Features: Host your own Virtual World! The Server Management GUI hels you change settings such as skillrate gains, action timers or creature count. Explore huge, diverse landmasses with creatures and mysteries! Modify the terrain; dig, raise, flatten and sculpt the land around you! Craft and use thousands of unique items. Wage war on other kingdoms, and lead yours to victory. Discover and fight over religious artifacts on a PvP server. Capture and breed animals from the environment. Train 133 Skills, 10 Player Characteristics, and 3 Religion Characteristics. Follow one of four unique deities and religions. Or attempt to become a Deity yourself and join the existing ones on the moon of Valrei! Hunt creatures such as the unique red dragon, forest giant, kyklops, troll king and others! Become a priest or champion of your religion and learn powerful spells and enchantments. Choose one of five meditation paths and take advantage of special meditation abilities. Earn as many of our 200+ skill and achievement titles as you have time for! Mount various creatures, from horses and carts to unicorns, bears and even dragons! Construct, crew or even captain six different ship types with other players, from small rowing boats to impressive caravels. Build a variety of structures, from guard towers to stone houses to fences, bridges and statues. Found your own settlement wherever you desire; own land, build a farm, a castle, or perhaps an entire village! Pave roads to connect settlements and plant signs to improve local infrastructure. Live off the land by creating fields to farm a variety of crops including potatoes, garlic, cotton, wheat, strawberries, pumpkins and more! Cook nutrious food using a huge range of ingredients.

NOK 51.26
1

Freaking Meatbags Steam CD Key

Freaking Meatbags Steam CD Key

Freaking Meatbags throws you into a futuristic world where robots have jobs, cephalopods aren't confined to a single dimension, and humans pretty much just stand around talking to themselves. As a lowly cleaning robot, your task is to gather precious materials from each world before the solar system goes kaboom. As soon as you land, you realize this gig isn't going to be as simple as you had hoped. During the day you'll scramble to gather resources, build structures and keep your base in good repair. But when it gets dark, get ready to fight. Those rampaging wild robots aren't here to have a knitting competition. At least you're not alone in your daily chores. Fleshy, unintelligent and very unattractive human creatures live on these planets. You've discovered they're quite amenable to being told what to do, even if those tasks are as limited as carrying resources back and forth. Mix some DNA from a few different species, however, and you can breed humans with special powers. Like, say... laser beam eyes! A little mod here, a little hack there and they might turn out to be quite useful! Key features Fuse alien and human DNA: Create hybrids with special alien abilities by mixing DNA from two different meatbags. A human is useful, but a human with a laser eyes, and a new pair of arms is even more useful. Build offensive and defensive structures: Hold back the wild robot hordes while simultaneously pummeling them with lasers, missiles, bolts of electricity and your very own personal attack drones. 15 unique structures to create and upgrade. Enhance your base with technology: Influence the battlefield and manage your base with nine different pieces of buildable technology. Need to heal yourself? There's tech for that. Want to build drones? Tech for that, too! Motivate your meatbags: The humans usually do what you ask. Unless they're tired or bored or just plain apathetic. Fortunately there's plenty of alien biotechnology you can implant to give them a little encouragement. Robotic enemies: Nobody knows where the wild robots come from, but they sure are well-armed. Eight unique enemy types that range from creepy crawly things to dashy explodey things. Boss robots: Three sinister bad guys to take out with your turrets. One of them has a giant brain. How do you figure it got in there? Multiple planets and environments to explore Four alien species to encounter, chat with and steal DNA from One giant trans-dimensional space squid

NOK 15.21
1

Fleet Commander: Pacific Steam CD Key

Fleet Commander: Pacific Steam CD Key

The game is a turn-based game, I GO U GO system with alternating phases. You can play hot seat, against the AI, or in multiplayer mode. The game contains:a turn-based sequence of play, with the US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves,all main battleships, carriers, and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas,a simple (but not simplistic) set of game mechanisms, focusing on taking control of key sea areas,straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks,the game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war,a challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass,an AI that will attempt to foil your grand strategic plans or your local actions,a very accurate database with faithful ships sketches, 3D models, and actual historical photos,a streamlined UI and easy controls, and a wealth of in-game information,many scenarios of variable length and difficulty.MOVEMENT OF SHIPS:Depending on their missions (patrol or raid) and their speed. On patrol, a ship may move to an adjacent sea and, possibly, one sea further on if speed allows. Most fast ships will automatically succeed, while the slower ones must pass speed tests and, if they fail, stay in the first sea entered. Admirals provide bonuses for such tests.While raiding, ships are allowed one extra sea: they can move up to two sea zones without test and must pass speed checks for the third one.Crossing through an enemy-controlled sea area to another sea is forbidden.MOVEMENT OF LAND-BASE PLANES:Those units do not actually move but are ‘placed’ from the plane pool into sea areas adjacent to their sides’ bases or ports. Therefore no such planes can be placed in a sea area where the side holds no bases or ports. Each side places one land-based plane into one sea area, alternating one by one till both run out of planes. Those planes can take and keep control of a sea area. If during a battle planes lose all bases adjacent to the sea where the battle takes place, the said plane immediately returns to the plane poolCONTROL OF THE SEAS:Only ships on patrol and land-based planes currently at sea are used to determine control. Ships on raids have returned to port before such control check. The side keeping or gaining control of a sea area earns as many VP as that sea area provides to that side.CAPTURE OF BASES AND PORTS:Bases can be captured by direct amphibious assault or via isolation. Ports can only be captured via isolation. Isolation is when a base or port has all its adjacent seas under enemy control for two consecutive turns.REPAIR OF SHIPS:According to the game’s scale and duration, if allowed, it will depend on the port where the ships end the turn. Each port has a different allocation of repairs and each point of the same removes one point of damage to the ships in that port. Unused repairs are lost, they cannot accumulate. Usually, also according to the game’s scale, planes and Marines are repaired for free.REINFORCEMENTS:They will arrive at the start of each turn in specified ports. If such a port is not available or unfriendly, a default port is usually selected in its place. On certain turns, some ships must be picked up and removed, as they are sent to other theaters of operations. Those not removed shall be replaced by possibly equivalent ships if the mandated ships have been sunk already. Land-based planes and Marines destroyed before may automatically return to play in the pool (depends on scenario scale and duration).MARINES AND OTHER LAND FORCES:Those units, if present in the game, are used to capture enemy bases, or defend your own. They have their own movement phase and can move up to two sea areas (with or without escort, as players desire). When in a battle, they can opt for landing or amphibious assault at the end of any round they have survived. If not in a battle, landing or assault takes place in a specific phase after all battles.When assaulting, Marines automatically capture undefended enemy bases and are destroyed in the process, and the base becomes yours. If defended by an enemy Marines, each of the Marines units eliminates one enemy Marines, till all are destroyed and, if possible, the base captured. Marines cannot assault enemy ports.

NOK 62.05
1

Fleet Commander: Pacific Steam Account

Fleet Commander: Pacific Steam Account

The game is a turn-based game, I GO U GO system with alternating phases. You can play hot seat, against the AI, or in multiplayer mode. The game contains:a turn-based sequence of play, with the US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves,all main battleships, carriers, and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas,a simple (but not simplistic) set of game mechanisms, focusing on taking control of key sea areas,straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks,the game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war,a challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass,an AI that will attempt to foil your grand strategic plans or your local actions,a very accurate database with faithful ships sketches, 3D models, and actual historical photos,a streamlined UI and easy controls, and a wealth of in-game information,many scenarios of variable length and difficulty.MOVEMENT OF SHIPS:Depending on their missions (patrol or raid) and their speed. On patrol, a ship may move to an adjacent sea and, possibly, one sea further on if speed allows. Most fast ships will automatically succeed, while the slower ones must pass speed tests and, if they fail, stay in the first sea entered. Admirals provide bonuses for such tests.While raiding, ships are allowed one extra sea: they can move up to two sea zones without test and must pass speed checks for the third one.Crossing through an enemy-controlled sea area to another sea is forbidden.MOVEMENT OF LAND-BASE PLANES:Those units do not actually move but are ‘placed’ from the plane pool into sea areas adjacent to their sides’ bases or ports. Therefore no such planes can be placed in a sea area where the side holds no bases or ports. Each side places one land-based plane into one sea area, alternating one by one till both run out of planes. Those planes can take and keep control of a sea area. If during a battle planes lose all bases adjacent to the sea where the battle takes place, the said plane immediately returns to the plane poolCONTROL OF THE SEAS:Only ships on patrol and land-based planes currently at sea are used to determine control. Ships on raids have returned to port before such control check. The side keeping or gaining control of a sea area earns as many VP as that sea area provides to that side.CAPTURE OF BASES AND PORTS:Bases can be captured by direct amphibious assault or via isolation. Ports can only be captured via isolation. Isolation is when a base or port has all its adjacent seas under enemy control for two consecutive turns.REPAIR OF SHIPS:According to the game’s scale and duration, if allowed, it will depend on the port where the ships end the turn. Each port has a different allocation of repairs and each point of the same removes one point of damage to the ships in that port. Unused repairs are lost, they cannot accumulate. Usually, also according to the game’s scale, planes and Marines are repaired for free.REINFORCEMENTS:They will arrive at the start of each turn in specified ports. If such a port is not available or unfriendly, a default port is usually selected in its place. On certain turns, some ships must be picked up and removed, as they are sent to other theaters of operations. Those not removed shall be replaced by possibly equivalent ships if the mandated ships have been sunk already. Land-based planes and Marines destroyed before may automatically return to play in the pool (depends on scenario scale and duration).MARINES AND OTHER LAND FORCES:Those units, if present in the game, are used to capture enemy bases, or defend your own. They have their own movement phase and can move up to two sea areas (with or without escort, as players desire). When in a battle, they can opt for landing or amphibious assault at the end of any round they have survived. If not in a battle, landing or assault takes place in a specific phase after all battles.When assaulting, Marines automatically capture undefended enemy bases and are destroyed in the process, and the base becomes yours. If defended by an enemy Marines, each of the Marines units eliminates one enemy Marines, till all are destroyed and, if possible, the base captured. Marines cannot assault enemy ports.

NOK 113.81
1

Wars Across The World Steam CD Key

Wars Across The World Steam CD Key

WAW is an extraordinary game concept which aims at simulating in one single system ALL conflicts throughout the world (and beyond) from Prehistoric times to these days, from grand massive wars to asymmetrical conflicts. And it will work also on non-historical, alternate history, awesome or SF titles. The key is the use of a single system of rules and situations which works in all cases.  Why? Because we want players to learn rules only once, get confident and at ease with them, and then spend all their time with the titles in the collection in a speedy and effortless manner ... for example, the battle screen will be similar throughout the games, and thus will require almost no adaptation for enjoying it in a new game!  Practically, a few minutes are required to read about the specific properties and content of a new scenario and you can jump right in! Features: Game is turn-based, using the I GO U GO system, each player taking one side (sides involve sometimes more than one nation). The map is divided into numerous regions, with various terrains and sometimes structures (ports, fortresses, airports ...), and potentially sources of income when essential. When maintenance and purchase of forces is needed, or to acquire new event cards, a simple income system is activated. Combat units may be from the land, naval or air domains. You will find different types, such as infantry, cavalry, artillery, guerrillas, submarines, flat tops, fighters, elephants, anti-aircraft batteries, etc ... All of which can be combined into different stacks for simple handling. Leaders are crucial in the game, as they have three main usages: first they give bonus to the base combat values of their stacks, second their morale values are use to check victory or defeat levels, and lastly they are necessary to launch attacks on the enemy. Two opposing stacks in the same region generate a battle, which is resolved in a semi-tactical way in two successive rounds. The game automatically calculates the distinct bonus and penalties of sides, their respective morale levels, allows for event cards play, and they each combat unit of each side shoots simultaneously (in most cases) at the enemy. Losses are taken in terms of hits and panics. The moral level of the initial army affected by the losses and panics suffered, which in turn may lead to rout, pursuit and breakthroughs. Numerous Events Cards packs are granted to each side, that they will use to influence all aspects of the game, such as alliances, income, movement, weather, leadership, number and quality of troops and finally many tactical aspects for the battles. This ensures both a real uncertainty in the game and a great replayability potential.

NOK 13.59
1

Satellite Rush Steam CD Key

Legends Of Persia Steam CD Key

Legends Of Persia Steam CD Key

Legends of Persia is a highly ambitious Action RPG Adventure in style of diablo incorporating bloody battles, item usage, character building, and storyline incorporation. The storyline revolves around Keykhosro, the son of the Persian prince Siavosh, who in the name of his father’s blood seeks to take revenge upon Afrasiab, the king of Tooran. Throughout the game, the character will face difficult challenges to overcome, such as defeating massive waves of enemies, encountering difficult bosses, and finally dealing with Afriasiab, his father’s killer. Featuring more than 8 hours of single-player action in addition to 5 attractive locations and more than 200 weapons and items to use, ‘Legends Of Persia’ is packed full of features! The game will also include many unique types of magic for each class,3 different hero characters, fully customizable, and lots of unique challenging enemies. Already a thriving and popular game on Steam Greenlight, prepare to get blown away with the addictive gameplay and fantastic graphics! Customize to your heart’s content with a multitude of choices in armors, swords, spells, ranged weapons and more. Charge into combat in beautifully crafted fantasy environments that silhouette the action. Read your opponent and try to psych them out in tactical blade duelling. Wield spells such as fireball, freeze and invisibility that will fit tightly in tandem with your strengths in swordsmanship. Key featuresWide Range of Magic spells and abilities to use Hundreds of items Menacing boss battles 3 characers to choose from. Experience the dramatic events between seasons through a brand new original story! Built from the ground up to support modding 

NOK 13.89
1

Navpoint Steam CD Key

Navpoint Steam CD Key

Navpoint is a space action strategy about being a starship traffic controller.Take command of the Navigos Traffic Control Station and with the help of a fleet of Police Frigates, Customs Clippers and Tugboats. Guide cargoships, couriers, luxury liners and cruisers safely to their destinations.Build cargo and passenger docks, repair and refuel stations, and defence satellites. Create a solar infrastructure to wring profit from passing shipping.Sounds easy right? But when you also have to deal with politics, aliens, pirates, smugglers, travelling film stars, terrorists, floods of refugees, sunspot radiation, wormholes, meteors and nebulas, it can get complicated!Take Command!FEATURES:Single Player Campaign - Begin your career on a backwater moon, work your way towards command of Commercial center of the solar system - Earth.Freeplay - Pick from dozens of maps and play how you want.Command and Control - Set speed and heading for all shipping - Cruisers, Cargoships, Luxury Liners.and Frigates.Breaking News! - Challenging scenarios for you to resolve. Floods of refugees, quarantined plague ships, traveling superstars, terrorist threats and natural disasters.Pirate Raiders - Deploy police cutters to intercept pirate raiders and protect your airspace.Racial Tensions - Tensions between the Duug and the Khaat have always been high, if they are kept together for too long expect trouble!Customs and Immigration - Use customs clippers to search suspicious craft for contraband.Rescue - Use your tugboats to rescue damaged and disabled craft before it's too late!Cargo Docks - Guide commercial shipping safely to dock.Couriers - Hi-speed priority traffic needs to reach it's destination ASAP!Asteroids - Space junk and meteors can disrupt shipping, use your tugboats to clear the skies!Sunspots - Dangerous solar activity will disable shipping, keep them clear.Wormholes - Unpredictable rifts in time and space will transport your ships across space, could be useful, or just dangerous!Nebulas - Strange gases in space will affect shipping propulsion and control. 

NOK 10.05
1

Malevolence Steam CD Key

Citadale: The Legends Trilogy Steam CD Key

Citadale - The Ancestral Strain Steam CD Key

Pizza Express Steam CD Key

The Travels of Marco Polo Steam CD Key

DungeonUp Steam CD Key

The Masked Mage Steam CD Key