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Intravenous Steam CD Key

Intravenous Steam CD Key

A LOVE LETTER TO EARLY SPLINTER CELL GAMESYou just entered the warehouse through the vent shaft as you hear voices from outside. They know you’re here. Someone must have tipped them off.You continue to stay in the shadows. You shoot out lights, flip off circuit breakers and lockpick doors. You are a silent assassin.You distract the guards by throwing bottles or imitating their wives voices. One by one you pick their lights out.Fuck. You’ve been compromised. You shoot out the next door lock and go in guns-blazing. In an adrenaline filled shootout you eliminate your target and barely manage to escape. Well done!Enter the world of Intravenous as Steve Robbins - a man set out for revenge after losing his brother to low-life junkies. Delve deep into the criminal world under the guise of darkness or go armed to the teeth, guns-blazing, and padded with armor.Old-school stealth. Your visibility depends on how well-lit the environment is, and every step you take makes noise.Teeth-grinding action. Fun stealth gameplay does not exclude fun gunplay. Intravenous is meticulously designed to offer stealth for those looking for it, as well as no-brakes gunplay to those itching for a gunfight.Reactive AI. Your enemies will do more than just rush straight at you. If they've found a dead body they will alert their friends in hopes of finding you. If they hear you sneaking about, they will investigate. If they see you, they will open fire. If they're unarmed, they will try to find their friends and warn them of you.Capable enemies. Enemies take cover during gunfights, use flashlights in darkness, and radio in suspicious activity. Any misstep you make will result in your opponents responding appropriately.Lots of weapons. Multiple weapons, each with their unique handling. Each works best in a specific situation. You're sure to find your personal favorite here.Choose your loadout. Pick a rifle, a pistol, and a bulletproof vest to be ready for combat, or just a pistol and naught else, to be quick, agile, and silent- ready for improvisation.Adapt to your surroundings. Shoot lights out, crawl through vent shafts, flip circuit breakers off, throw bottles to distract your foes, lockpick doors to find alternative ways in - or simply shoot the door lock out, and go in guns-blazing.A gritty story. Steve Robbins lost the single most important person in his life - his brother. With aid from a mysterious person claiming to have suffered a similar fate, he decides it's time to take matters into his own hands after the police turns up empty-handed. Nothing is as clear cut as it seems to be.Uncapped frames per second. 60hz display? Yep. 144hz? No problem. Enjoy the swift action or edge-of-the-seat stealth on your preferred monitor refresh rate.

HUF 1130.04
1

Intravenous Steam Account

Intravenous Steam Account

A LOVE LETTER TO EARLY SPLINTER CELL GAMESYou just entered the warehouse through the vent shaft as you hear voices from outside. They know you’re here. Someone must have tipped them off.You continue to stay in the shadows. You shoot out lights, flip off circuit breakers and lockpick doors. You are a silent assassin.You distract the guards by throwing bottles or imitating their wives voices. One by one you pick their lights out.Fuck. You’ve been compromised. You shoot out the next door lock and go in guns-blazing. In an adrenaline filled shootout you eliminate your target and barely manage to escape. Well done!Enter the world of Intravenous as Steve Robbins - a man set out for revenge after losing his brother to low-life junkies. Delve deep into the criminal world under the guise of darkness or go armed to the teeth, guns-blazing, and padded with armor.Old-school stealth. Your visibility depends on how well-lit the environment is, and every step you take makes noise.Teeth-grinding action. Fun stealth gameplay does not exclude fun gunplay. Intravenous is meticulously designed to offer stealth for those looking for it, as well as no-brakes gunplay to those itching for a gunfight.Reactive AI. Your enemies will do more than just rush straight at you. If they've found a dead body they will alert their friends in hopes of finding you. If they hear you sneaking about, they will investigate. If they see you, they will open fire. If they're unarmed, they will try to find their friends and warn them of you.Capable enemies. Enemies take cover during gunfights, use flashlights in darkness, and radio in suspicious activity. Any misstep you make will result in your opponents responding appropriately.Lots of weapons. Multiple weapons, each with their unique handling. Each works best in a specific situation. You're sure to find your personal favorite here.Choose your loadout. Pick a rifle, a pistol, and a bulletproof vest to be ready for combat, or just a pistol and naught else, to be quick, agile, and silent- ready for improvisation.Adapt to your surroundings. Shoot lights out, crawl through vent shafts, flip circuit breakers off, throw bottles to distract your foes, lockpick doors to find alternative ways in - or simply shoot the door lock out, and go in guns-blazing.A gritty story. Steve Robbins lost the single most important person in his life - his brother. With aid from a mysterious person claiming to have suffered a similar fate, he decides it's time to take matters into his own hands after the police turns up empty-handed. Nothing is as clear cut as it seems to be.Uncapped frames per second. 60hz display? Yep. 144hz? No problem. Enjoy the swift action or edge-of-the-seat stealth on your preferred monitor refresh rate.

HUF 556.77
1

Police Stories Steam CD Key

Police Stories Steam CD Key

Police Stories is a tactical shooter with a bird's eye view. This is the debut production of the independent studio Mighty Morgan.The game tells the story of two policemen - John Rimes and Rick Jones, who specialize in high-risk actions, such as storming gang headquarters or rescuing hostages.The action takes place in the United States in the 1990s. Rather than trying to realistically represent the work of law enforcement officers, the authors followed the example of movies and series from that decade that portrayed the lives of American cops as gloomy, brutal and often forcing police officers to bend procedures in the name of justice.Police Stories is a shooter in which the camera is placed over the protagonist's head. The gameplay is quite realistic. Two or three hits are enough to kill the policemen, which means that when playing, we are forced to show caution and, if necessary, the ability to make immediate decisions.As the heroes are law enforcement officers, the priority is to make arrests, and killing someone is only allowed as a last resort. The dynamic AI of the opponents works together with this, providing various reactions from criminals. Some people, when they see a weapon pointed at them, will immediately allow themselves to be chained, others will require stronger persuasion, e.g. by firing a warning shot, and still others will decide to fight to the very end.The player controls only one policeman, and the other is controlled by artificial intelligence, the behavior of which can be modified by issuing an appropriate order. The line of sight system maintains tension. It causes that until we open the door to the room, we will not be able to see who is inside. In addition, the location of enemies and civilians is determined randomly, so we can complete the same missions multiple times, each time receiving fresh challenges.

HUF 969.19
1

12 is Better Than 6 Steam CD Key

12 is Better Than 6 Steam CD Key

12 is Better Than 6 is a dynamic 2D shooter with stealth elements. The game was developed by a small Russian studio, Ink Stains Games. Interestingly, the name comes from the saying, "It is better to be judged by the twelve than carried by the six." It refers to the number of jurors in US courts and the six people who carried the coffin to the funeral. The hot summer of 1873. The escaped prisoner is now devising a route he will have to cover to get from his native Mexico to faraway Texas. The road passes through Austin, San Antonio, Albuquerque, and Houston. Dilapidating saloons, breathtaking towns, expensive cabarets, Indian areas, caravans ... Everywhere he is only mocking, hostile faces, suspicions, bounty hunters lurking on his head and swarms of hot lead. However, he is not going to owe anyone, and his hand is extremely quick. One thing he's sure about: they won't take him alive. The production mechanics are somewhat reminiscent of the Hotline Miami series, but they have been translated into the Wild West in an interesting way. Aiming is done with the mouse and should not be a problem for the seasoned player. The real fun begins with shooting, because before each firing from the six-shooter, the gunslinger has to tighten the hammer with a different button, remember about the limited number of bullets and manually reload the cartridges one at a time. Other elements of the arsenal also have their own secrets of operation, which must be remembered - for example, the bow needs to be tightened first, the shotgun will massacre people up close, but only two at a time, and the Gatling gun takes time to get started. A surprisingly large number of people are waiting for our Mexican. In the following levels prepared by the authors, we visit quite a variety of locations, where we deal with Indians, cowboys, miners, bandits and other scum. There are several ways to approach each challenge. Of course, parrying into other rooms, firing relentlessly and throwing dynamite is one of them. However, if the chances are not very even (which happens very often), it is also worth slitting a few throats silently, walking around the building in search of another entrance, and even hiding behind the outhouse door to get the unsuspecting gringo. The game gives the hero full freedom to deal with enemies, but you have to be careful - one shot often ends in death and the forced repetition of the level.

HUF 173.22
1

Stoneshard Steam CD Key

Stoneshard Steam CD Key

Stoneshard is a turn-based croissant with an open procedurally generated world in which we observe the game from an isometric view. Ink Stains Games studio is responsible for the game. After creating the well-received shooter 12 is better than 6, the developers' eyes fell on the RPG genre. Stoneshard is inspired by titles such as Darkest Dungeon, Diablo and The Banner Saga. Aldor is a land plagued by wars, plagues and the activities of dark cults, which has become a place of contention between various powers, scouring every inch of the earth in search of the remains of a powerful artifact. The player takes on the role of a mercenary who, at the head of a caravan, traverses these inhospitable areas to do the will of a mysterious employer. What distinguishes Stoneshard from most other roguelike or isometric RPG games is the fact that it introduced survival mechanics, somewhat similar in assumptions to those known from Darkest Dungeon. During the exploration, we not only have to watch out for lurking enemies, we also become more and more hungry and thirsty with each step. Neglecting these needs will result in drops in the statistics. The elements of survival are connected not only with the needs of our character, but also with the wounds sustained by them. Our hero can suffer different types of injuries, and we treat each wound differently - we stabilize a broken arm in a splint, stop bleeding with a bandage, and a potion or alcohol will help to cope with increasing pain. An important aspect is also the mood of our hero, which, like in Darkest Dungeon, can have positive and negative effects. To survive in the inhospitable world of Stoneshard, we'll need a range of items - from weapons to medicines. However, it should be emphasized that each piece of equipment wears out, losing stat bonuses. This problem is solved by repair kits or spare parts of the equipment. Our character, however, is not a draft ox. There is a dependency in the inventory, known for example from the Diablo series: items have their size, and the equipment has a limited capacity, so it is not worth collecting everything. Combat in Stoneshard is turn-based. Each of our actions is one turn, no matter if we decide to open the door, change weapons, collect an item or take a step. However, this becomes apparent only when enemies appear on our horizon, alternating movements with ours. We kill enemies in various ways. We have spells, ranged weapons and melee weapons at our disposal. Both we and our opponents have special skills at our disposal that will help us both passively and offensively. During the game, we have the opportunity to join our caravan to companions who will support us. However, they have free will and may even leave if they do not like our actions.

HUF 18938.43
1

Stoneshard Steam Account

Stoneshard Steam Account

Stoneshard is a turn-based croissant with an open procedurally generated world in which we observe the game from an isometric view. Ink Stains Games studio is responsible for the game. After creating the well-received shooter 12 is better than 6, the developers' eyes fell on the RPG genre. Stoneshard is inspired by titles such as Darkest Dungeon, Diablo and The Banner Saga. Aldor is a land plagued by wars, plagues and the activities of dark cults, which has become a place of contention between various powers, scouring every inch of the earth in search of the remains of a powerful artifact. The player takes on the role of a mercenary who, at the head of a caravan, traverses these inhospitable areas to do the will of a mysterious employer. What distinguishes Stoneshard from most other roguelike or isometric RPG games is the fact that it introduced survival mechanics, somewhat similar in assumptions to those known from Darkest Dungeon. During the exploration, we not only have to watch out for lurking enemies, we also become more and more hungry and thirsty with each step. Neglecting these needs will result in drops in the statistics. The elements of survival are connected not only with the needs of our character, but also with the wounds sustained by them. Our hero can suffer different types of injuries, and we treat each wound differently - we stabilize a broken arm in a splint, stop bleeding with a bandage, and a potion or alcohol will help to cope with increasing pain. An important aspect is also the mood of our hero, which, like in Darkest Dungeon, can have positive and negative effects. To survive in the inhospitable world of Stoneshard, we'll need a range of items - from weapons to medicines. However, it should be emphasized that each piece of equipment wears out, losing stat bonuses. This problem is solved by repair kits or spare parts of the equipment. Our character, however, is not a draft ox. There is a dependency in the inventory, known for example from the Diablo series: items have their size, and the equipment has a limited capacity, so it is not worth collecting everything. Combat in Stoneshard is turn-based. Each of our actions is one turn, no matter if we decide to open the door, change weapons, collect an item or take a step. However, this becomes apparent only when enemies appear on our horizon, alternating movements with ours. We kill enemies in various ways. We have spells, ranged weapons and melee weapons at our disposal. Both we and our opponents have special skills at our disposal that will help us both passively and offensively. During the game, we have the opportunity to join our caravan to companions who will support us. However, they have free will and may even leave if they do not like our actions.

HUF 3823.15
1

Stoneshard Steam Account Junao Pick-up Site

Stoneshard Steam Account Junao Pick-up Site

Stoneshard is a turn-based croissant with an open procedurally generated world in which we observe the game from an isometric view. Ink Stains Games studio is responsible for the game. After creating the well-received shooter 12 is better than 6, the developers' eyes fell on the RPG genre. Stoneshard is inspired by titles such as Darkest Dungeon, Diablo and The Banner Saga. Aldor is a land plagued by wars, plagues and the activities of dark cults, which has become a place of contention between various powers, scouring every inch of the earth in search of the remains of a powerful artifact. The player takes on the role of a mercenary who, at the head of a caravan, traverses these inhospitable areas to do the will of a mysterious employer. What distinguishes Stoneshard from most other roguelike or isometric RPG games is the fact that it introduced survival mechanics, somewhat similar in assumptions to those known from Darkest Dungeon. During the exploration, we not only have to watch out for lurking enemies, we also become more and more hungry and thirsty with each step. Neglecting these needs will result in drops in the statistics. The elements of survival are connected not only with the needs of our character, but also with the wounds sustained by them. Our hero can suffer different types of injuries, and we treat each wound differently - we stabilize a broken arm in a splint, stop bleeding with a bandage, and a potion or alcohol will help to cope with increasing pain. An important aspect is also the mood of our hero, which, like in Darkest Dungeon, can have positive and negative effects. To survive in the inhospitable world of Stoneshard, we'll need a range of items - from weapons to medicines. However, it should be emphasized that each piece of equipment wears out, losing stat bonuses. This problem is solved by repair kits or spare parts of the equipment. Our character, however, is not a draft ox. There is a dependency in the inventory, known for example from the Diablo series: items have their size, and the equipment has a limited capacity, so it is not worth collecting everything. Combat in Stoneshard is turn-based. Each of our actions is one turn, no matter if we decide to open the door, change weapons, collect an item or take a step. However, this becomes apparent only when enemies appear on our horizon, alternating movements with ours. We kill enemies in various ways. We have spells, ranged weapons and melee weapons at our disposal. Both we and our opponents have special skills at our disposal that will help us both passively and offensively. During the game, we have the opportunity to join our caravan to companions who will support us. However, they have free will and may even leave if they do not like our actions.

HUF 4441.79
1