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Global Pro Bono - - Bog - Cambridge University Press - Plusbog.dk

Pro Mundo - Pro Domo - - Bog - Oxford University Press Inc - Plusbog.dk

Getting to Know ArcGIS Pro 3.2 - Amy Collins - Bog - ESRI Press - Plusbog.dk

Getting to Know ArcGIS Pro 3.2 - Amy Collins - Bog - ESRI Press - Plusbog.dk

Learn to use ArcGIS Pro confidently, quickly, and effectively with the newest edition in this best-selling series. Getting to Know ArcGIS Pro 3.2 introduces readers to ArcGIS Pro, the world’s most powerful desktop GIS. Geographic information system (GIS) software provides mapping and analytic capabilities that give people and organizations powerful location intelligence. Getting to Know ArcGIS Pro 3.2 walks readers through exploring ArcGIS Online, using 3D GIS, building a geodatabase, creating maps for web and physical presentations, and more. With more than 300 full-color images, Getting to Know ArcGIS Pro 3.2 clarifies complicated processes, such as developing a geoprocessing model, using Python to write a script tool, and creating space-time cubes for analysis in easy-to-follow workflows. Throughout the book, short sidebars about real-world GIS scenarios in specific industries help readers understand how ArcGIS Pro can be used widely to solve problems. At the end of each chapter, a summary and glossary help reinforce the skills learned. This edition has been completely updated for use with ArcGIS Pro 3.2. The Getting to Know series has been teaching readers about GIS for more than 20 years. Ideal for students, self-learners, and professionals who want to learn the premier GIS desktop application, Getting to Know ArcGIS Pro 3.2 is a textbook and desk reference designed to show users how to use ArcGIS Pro successfully.

DKK 1009.00
1

Getting to Know ArcGIS Pro 2.8 - Michael Law - Bog - ESRI Press - Plusbog.dk

Getting to Know ArcGIS Pro 2.8 - Michael Law - Bog - ESRI Press - Plusbog.dk

Learn the latest version of ArcGIS Pro with the newest edition of this bestselling series. Getting to Know ArcGIS Pro 2.8 introduces the tools and functions of ArcGIS Pro, the powerful desktop GIS application. Geographic information system (GIS) software is making a huge impact in businesses and organizations with mapping and analytic capabilities. Getting to Know ArcGIS Pro 2.8 uses practical project workflows to teach best practices to readers of all skill levels. Readers will explore data visualizations, build a geodatabase, discover 3D GIS, create maps for web and physical presentations, and more. With more than 300 full-color images, Getting to Know ArcGIS Pro 2.8 clarifies complicated processes such as developing a geoprocessing model, using Python to write a script tool, and creating space-time cubes for analysis. Throughout the book, short sidebars about real-world GIS scenarios in specific industries help readers understand how ArcGIS Pro can be applied widely to solve problems. At the end of each chapter, a summary and glossary help reinforce the skills learned. This edition has been completely updated for use with ArcGIS Pro 2.8. Other updates include new chapters on ArcGIS Online and geocoding. The Getting to Know series has been teaching readers about GIS for more than twenty years. Ideal for students, self-learners, and professionals who want to learn the premier GIS desktop application, Getting to Know ArcGIS Pro 2.8 is a textbook and desk reference designed to show users how they can use ArcGIS Pro successfully on their own.

DKK 920.00
1

Pro-Life, Pro-Choice - Bertha Alvarez Manninen - Bog - Vanderbilt University Press - Plusbog.dk

Dress, Fashion, and National Identity in Puerto Rico - Jose Blanco F. - Bog - Bloomsbury Publishing PLC - Plusbog.dk

Miguel Pro - Marisol Lopez Menendez - Bog - Bloomsbury Publishing Plc - Plusbog.dk

GIS Tutorial for ArcGIS Pro 3.1 - Kristen S. Kurland - Bog - ESRI Press - Plusbog.dk

GIS Tutorial for ArcGIS Pro 3.1 - Kristen S. Kurland - Bog - ESRI Press - Plusbog.dk

This classic ArcGIS® exercise book has been revised and streamlined to help you learn the latest ArcGIS Pro tools and workflows. GIS Tutorial for ArcGIS Pro 3.1 is the book of choice for classrooms and self-learners seeking to develop their expertise with Esri’s premier desktop geographic information system (GIS) technology—no prior experience is necessary. This fifth edition, revised for ArcGIS Pro 3.1, features new datasets, exercises, and instructional text guiding you step by step through the latest tools and workflows. The book explains core skills through progressive learning, and its examples use current, real-world scenarios as you learn to make maps and find, create, and analyze spatial data while using ArcGIS Pro and ArcGIS Online. You will also: - share your work in ArcGIS StoryMaps℠ and visualize your data in ArcGIS Dashboards - create simple expressions in SQL and Python - learn how to use street networks for routing - learn how to analyze satellite imagery to provide intelligence - learn to turn maps into animations Both authors, Carnegie Mellon educators Kristen Kurland and Wil Gorr, integrate methods from their own teaching experiences into this book and their other books from Esri Press, including the GIS Tutorial 1–3 series, GIS Tutorial for Crime Analysis , and GIS Tutorial for Health . Downloadable video lectures and teaching slides that complement this book are also available.

DKK 1009.00
1

Cuban International Relations at 60 - - Bog - Bloomsbury Publishing Plc - Plusbog.dk

GPU Pro 7 - - Bog - Taylor & Francis Inc - Plusbog.dk

GPU Pro 7 - - Bog - Taylor & Francis Inc - Plusbog.dk

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples. In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.

DKK 884.00
1

Peace as Government - Ramon Blanco - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Peace as Government - Ramon Blanco - Bog - Bloomsbury Publishing Plc - Plusbog.dk

Peace as Government: The Will to Normalize Timor-Leste brings a problematization of post-conflict reconstruction processes by bridging two theoretical approaches that are often placed in diametrical opposite epistemic poles – the analytical tools developed by Michel Foucault and the English School. The author argues that peace operations have a very precise function in the international scenario – the fostering and the maintenance of a (neo)liberal order in the international society. He evinces that this particular function of peace operations is developed through the will to normalize post-conflict states and their populations. In order to advance his argument, the author analyses the United Nations’ (UN) engagement with Timor-Leste, since no other country had the large number of peace operations, the wide range of spheres of engagement or the depth of involvement that the UN had in Timor-Leste. The author evinces that this will to normalize Timor-Leste is rendered operational though the mechanism of government, the conduct of conducts in a Foucauldian sense, functioning in two levels. At the international level, the government operates through discipline, rewarding and punishing the Timorese state seeking to shape its behaviors as an individual in the international society. At the national level, the government operates through biopolitics, which functions through the attempt of shaping the life-supporting processes of the Timorese population.

DKK 788.00
1

GPU Pro 6 - - Bog - Apple Academic Press Inc. - Plusbog.dk

GPU Pro 6 - - Bog - Apple Academic Press Inc. - Plusbog.dk

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 6 : Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples. In color throughout, GPU Pro 6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.

DKK 810.00
1

The Cool Stuff in Premiere Pro - Jarle Leirpoll - Bog - APress - Plusbog.dk

The Cool Stuff in Premiere Pro - Jarle Leirpoll - Bog - APress - Plusbog.dk

This book provides you with in-depth knowledge of Premiere Pro, and explains how the software “thinks”. With new skills you can choose the best workflow for your project, and simplify and accelerate your video editing process. All the authors are professional editors and want to know exactly how to cut your film as fast as possible with top quality output. There is invaluable information in The Cool Stuff in Premiere Pro that’s not available anywhere else – not even in Adobe’s own manuals. - Advanced workflows for huge speed boosts:Learn why your old workflow is outdated, and how you can edit a lot faster with smarter workflows that automate several steps in the editing process - Learn how custom settings, presets, keyboard shortcuts and templates saves hours of work:Premiere can be customized in many ways that most editors don’t know. By tailoring the software to your needs you save clicks on just about every task - Understand audio smoothing, color grading, motion graphics, and advanced editing techniques:With many traditional jobs now being done by one single person, you need skills in all these disciplines. You’ll learn how, but more importantly why, to do everything. What You''ll Learn: - Choose the best and fastest workflow for every task from "import" all the way to "export" - Make your video look and sound better without spending more time - Working on a 15 sec promo, a 2 minute news story, a 30 minute documentary or a 2 hour feature film? With the knowledge in this book you’ll edit faster, no matter what you’re editing - Understand the technical stuff, like timeline settings, render codecs, color subsampling, export settings, effect controls and monitor settings - Know when to send your clips to other Adobe software, and how to treat them there. Use integration with Audition to fix bad audio, do tracking in After Effects, improve graphics in Photoshop and prepare logos for animation in Illustrator - Master the Premiere Pro timeline, even stacks of timelines, and edit, trim and adjust with ease Who This Book Is For: - Video journalists (and everyone else) will learn how to edit faster and get home in time for dinner. - Bloggers will learn how to make their online video and audio “pop”. - Film cutters will learn how to organize, rough cut and fine tune huge amounts of material effectively and how to output for digital cinema. - Experienced video editors will learn how to deal with multi-track audio and to work faster in every step of the edit. - Marketing people who edit video for social media and web pages will learn simpler ways to make a faster cut. - Teachers in media studies will understand the logic in Premiere Pro, and be better prepared for teaching video editing.

DKK 967.00
1

Shakespeare Survey: Volume 60, Theatres for Shakespeare - - Bog - Cambridge University Press - Plusbog.dk

Cicero: Pro Milone - - Bog - Cambridge University Press - Plusbog.dk