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Cross-Cultural Design. Product and Service Design, Mobility and Automotive Design, Cities, Urban Areas, and Intelligent Environments Design - - Bog -

Cross-Cultural Design. Interaction Design Across Cultures - - Bog - Springer International Publishing AG - Plusbog.dk

Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies - - Bog - Springer International

Design, User Experience, and Usability: Design Discourse - - Bog - Springer International Publishing AG - Plusbog.dk

Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture - - Bog - Springer International Publishing

Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments - - Bog - Springer International

Design Thinking Research - - Bog - Springer International Publishing AG - Plusbog.dk

Design, User Experience, and Usability: Design Thinking and Methods - - Bog - Springer International Publishing AG - Plusbog.dk

Biologically Inspired Design - Akhlesh Lakhtakia - Bog - Springer International Publishing AG - Plusbog.dk

Participatory Design - Susanne Bã ̧dker - Bog - Springer International Publishing AG - Plusbog.dk

Design Thinking Research - - Bog - Springer International Publishing AG - Plusbog.dk

Design Thinking Research - - Bog - Springer International Publishing AG - Plusbog.dk

Extensive research conducted by the Hasso Plattner Design Thinking Research Program at Stanford University in Palo Alto, California, USA, and the Hasso Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. The participating researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series. This volume provides readers with tools to bridge the gap between research and practice in design thinking with varied real world examples. Several different approaches to design thinking are presented in this volume. Acquired frameworks are leveraged to understand design thinking team dynamics. The contributing authors lead the reader through new approaches and application fields and show that design thinking can tap the potential of digital technologies in a human-centered way. It also presents new ideas in neurodesign from Stanford University and the Hasso Plattner Institute in Potsdam, inviting the reader to consider newly developed methods and how these insights can be applied to different domains. Design thinking can be learned. It has a methodology that can be observed across multiple settings and accordingly, the reader can adopt new frameworks to modify and update existing practice. The research outcomes compiled in this book are intended to inform and provide inspiration for all those seeking to drive innovation - be they experienced design thinkers or newcomers.

DKK 816.00
1

Perspectives on Design and Digital Communication III - - Bog - Springer International Publishing AG - Plusbog.dk

An Introduction to Software Design - Chenglie Hu - Bog - Springer International Publishing AG - Plusbog.dk

An Introduction to Software Design - Chenglie Hu - Bog - Springer International Publishing AG - Plusbog.dk

This textbook provides a balanced coverage on software design, including design principles, methodologies, and techniques in contexts of designing modules of small and larger sizes with a multi-paradigm viewpoint emphasizing design trade-off. Commonly used design diagrams and patterns are also covered in terms of the design ideas behind and their effective use. The book also explores what (software) design thinking is, the role it plays in a design process, and ways to promote it. Despite object orientation being still the center of attention, there is a strong promotion throughout the book that software design should consider all appropriate design paradigms and methodologies. The book is organized in 10 chapters. Chapter 1 is dedicated to an exploration of what software design may be and entail. Next, chapters 2 and 3 are designed to help readers better understand object orientation, and the essentials of object-oriented design. Chapter 4 is then dedicated to the design of methods, while chapters 5, 6, and 8 respectively include topics about the design of objects, modeling with the Unified Modeling Language, and the use of design patterns. Larger software elements are often directly responsible for the formation of software architecture, thus chapter 7 covers four kinds of larger software elements: libraries, components, frameworks, and microservices, and their architectural implications. Chapter 9 finally brings the presentation of software design to an end with a coverage on software architecture focusing on software architectural views. Case studies are important in learning how to design software, hence chapter 10 then gathers some small design case studies that can be used in earlier chapters as appropriate. These case studies can be extended in different ways to provide additional design opportunities. This textbook book is intended for a junior level undergraduate course on software design, yet the depth of the book makes it also appropriate for a design course at beginning graduate level. Professionals may also find the book useful in their professional development.

DKK 447.00
1

Capstone Design Courses, Part II - Jay Goldberg - Bog - Springer International Publishing AG - Plusbog.dk

Capstone Design Courses, Part II - Jay Goldberg - Bog - Springer International Publishing AG - Plusbog.dk

The biomedical engineering senior capstone design course is probably the most important course taken by undergraduate biomedical engineering students. It provides them with the opportunity to apply what they have learned in previous years, develop their communication, teamwork, project management, and design skills, and learn about the product development process. It prepares students for professional practice and serves as a preview of what it will be like to work as a biomedical engineer. The capstone design experience can change the way engineering students think about technology, themselves, society, and the world around them. It can make them aware of their potential to make a positive contribution to healthcare throughout the world and generate excitement for, and pride in, the engineering profession. Ideas for how to organize, structure, and manage a senior capstone design course for biomedical and other engineering students are presented here. These ideas will be helpful to faculty who are creating a new design course, expanding a current design program, or just looking for some ideas for improving an existing course. The better we can make these courses, the more "industry ready" our students will be, and the better prepared they will be for meaningful, successful careers in biomedical engineering. This book is the second part of a series covering Capstone Design Courses for biomedical engineers. Part I is available online here and in print (ISBN 9781598292923) and covers the following topics: Purpose, Goals, and Benefits; Designing a Course to Meet Student Needs; Enhancing the Capstone Design Courses; Meeting the Changing Needs of Future Engineers. Table of Contents: The Myth of the "Industry-Ready" Engineer / Recent Trends and the Current State of Capstone Design / Preparing Students for Capstone Design / Helping Students Recognize the Value of Capstone Design Courses / Developing Teamwork Skills / Incorporating Design Controls / Learning to Identify Problems, Unmet Needs, and New Product Opportunities / Design Verification and Validation / Liability Issues with Assistive Technology Projects / Standards in Capstone Design Courses and the Engineering Curriculum / Design Transfer and Design for Manufacturability / Learning from other Engineering Disciplines: Capstone Design Conferences / Maintaining a Relevant, Up-to-Date Capstone Design Course / Active Learning in Capstone Design Courses / Showcasing Student Projects: National Student Design Competitions / Managing Student Expectations of the "Real World" / Career Management and Professional Development / Conclusion

DKK 264.00
1

VLSI Design and Test - - Bog - Springer International Publishing AG - Plusbog.dk

HCI Design Knowledge - Long John - Bog - Springer International Publishing AG - Plusbog.dk

HCI Design Knowledge - Long John - Bog - Springer International Publishing AG - Plusbog.dk

This is the first of two books concerned with engineering design principles for Human-Computer Interaction-Engineering Design Principles (HCI-EDPs). The book presents the background for the companion volume. The background is divided into three parts and comprises-"HCI for EDPs," "HCI Design Knowledge for EDPs," and "HCI-EDPs-A Way Forward for HCI Design Knowledge." The companion volume reports in full the acquisition of initial HCI-EDPs in the domains of domestic energy planning and control and business-to-consumer electronic commerce (Long, Cummaford, and Stork, 2022, in press). The background includes the disciplinary basis for HCI-EDPs, a critique of, and the challenge for, HCI design knowledge in general. The latter is categorised into three types for the purposes in hand. These are craft artefacts and design practice experience, models and methods, and principles, rules, and heuristics. HCI-EDPs attempt to meet the challenge for HCI design knowledge by increasing the reliability of its fitness-for-purpose to support HCI design practice. The book proposes "instance-first/class-first" approaches to the acquisition of HCI-EDPs. The approaches are instantiated in two case studies, summarised here and reported in full in the companion volume. The book is for undergraduate students trying to understand the different kinds of HCI design knowledge, their varied and associated claims, and their potential for application to design practice now and in the future. The book also provides grounding for young researchers seeking to develop further HCI-EDPs in their own work.

DKK 468.00
1

Design, User Experience, and Usability - - Bog - Springer International Publishing AG - Plusbog.dk

Design, User Experience, and Usability - - Bog - Springer International Publishing AG - Plusbog.dk

Cross-Cultural Design Methods, Practice and Impact - - Bog - Springer International Publishing AG - Plusbog.dk

Multidisciplinary Aspects of Design - - Bog - Springer International Publishing AG - Plusbog.dk