Affordance Theory in Game Design - Bog af Joseph Alexander Brown - Paperback
Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer.Playtesting..