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The Making of Bigfoot - Greg Long - Bog - Prometheus Books - Plusbog.dk

The Making of Bigfoot - Greg Long - Bog - Prometheus Books - Plusbog.dk

Bigfoot! Huge, hairy, foul smelling, this legendary apelike animal continues to captivate the public''s imagination. This fascination hinges on a single piece of motion-picture film shot in northern California in 1967. For thirty-five years, Bigfoot believers have been convinced that this sixty-second piece of film proves the physical reality of Bigfoot.But now comes a book that demolishes that belief, that produces final proof that the film footage is a hoax.The Making of Bigfoot tells the amazing story of Roger Patterson of Yakima, Washington. A part-time rodeo rider, chronically unemployed and dying of cancer, Patterson propelled himself into short-lived fame and fortune by exploiting his obsession with the Bigfoot subject and leveraging his expertise in manipulating and conning people to pull off one of the world''s great hoaxes.Living within two hours of Patterson''s hometown, for three years paranormal investigator and author Greg Long interviewed more than forty witnesses in Yakima who knew Patterson intimately. The voices of these witnesses, combined with facts unearthed from newspaper archives, books, and court documents, tell the real story of Roger Patterson.Both tragic and comical, a unique slice of Americana, The Making of Bigfoot captures the testimony of a colorful cast of characters who bring to life a man and a time in the 1960s when Bigfoot strode into the American imagination, and the world embraced a myth.

DKK 336.00
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Story Mode - Trevor Strunk - Bog - Prometheus Books - Plusbog.dk

Story Mode - Trevor Strunk - Bog - Prometheus Books - Plusbog.dk

Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We’ve reached a point where, through streaming platforms like Twitch, games don’t even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they’re touchstones, meaning that they’ve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games—once historical simulators that valorized conflicts like World War II—went “modern,” complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite’s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society’s evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.

DKK 186.00
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