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Filming the City - Ari Mattes - Bog - Intellect - Plusbog.dk

Broadcasting Diversity - Katie Moylan - Bog - Intellect - Plusbog.dk

Radio Content in the Digital Age - - Bog - Intellect - Plusbog.dk

World Film Locations: Hong Kong - - Bog - Intellect - Plusbog.dk

The Multisensory Film Experience - Luis Rocha Antunes - Bog - Intellect - Plusbog.dk

Gavin Bolton's Contextual Drama - Margaret R. Burke - Bog - Intellect - Plusbog.dk

Technology and Desire - - Bog - Intellect - Plusbog.dk

LIFE - - Bog - Intellect - Plusbog.dk

LIFE - - Bog - Intellect - Plusbog.dk

LIFE: A Transdisciplinary Inquiry examines nature, cognition and society as an interwoven tapestry across disciplinary boundaries. This volume explores how information and communication are instrumental in and for living systems, acknowledging an integrative account of media as environments and technologies. The aim of the collection is a fuller and richer account of everyday life through a spectrum of insights from internationally known scholars of the natural sciences (physical and life sciences), social sciences and the arts. How or should life be defined? If life is a medium, how is it mediated? Viewed as interactions, transactions and contexts of ecosystems, life can be recognized through patterns across the sciences, including metabolisms, habitats and lifeworlds. The book also integrates discussions of embodiment, ecological values, literacies and critiques, with bioinspired, synthetic and historical design approaches to envision what could constitute artful living in an ever-evolving, interdependent world. The volume foregrounds systemic approaches to life, drawing on a wide range of disciplines and fields, including architecture, art, biology, bioengineering, chemistry, cinema studies, communication, computer science, conservation, cultural studies, design, ecology, environmental studies, information science, landscape architecture, geography, journalism, materials science, media archaeology, media studies, philosophy, physics, plant signalling and development, political economy, sociology and system dynamics. This is the second volume in the MEDIA • LIFE • UNIVERSE Trilogy. It follows and builds upon the 2021 collection MEDIA: A Transdisciplinary Inquiry ISBN 9781789382655

DKK 1247.00
1

LIFE - - Bog - Intellect - Plusbog.dk

LIFE - - Bog - Intellect - Plusbog.dk

LIFE: A Transdisciplinary Inquiry examines nature, cognition and society as an interwoven tapestry across disciplinary boundaries. This volume explores how information and communication are instrumental in and for living systems, acknowledging an integrative account of media as environments and technologies. The aim of the collection is a fuller and richer account of everyday life through a spectrum of insights from internationally known scholars of the natural sciences (physical and life sciences), social sciences and the arts. How or should life be defined? If life is a medium, how is it mediated? Viewed as interactions, transactions and contexts of ecosystems, life can be recognized through patterns across the sciences, including metabolisms, habitats and lifeworlds. The book also integrates discussions of embodiment, ecological values, literacies and critiques, with bioinspired, synthetic and historical design approaches to envision what could constitute artful living in an ever-evolving, interdependent world. The volume foregrounds systemic approaches to life, drawing on a wide range of disciplines and fields, including architecture, art, biology, bioengineering, chemistry, cinema studies, communication, computer science, conservation, cultural studies, design, ecology, environmental studies, information science, landscape architecture, geography, journalism, materials science, media archaeology, media studies, philosophy, physics, plant signalling and development, political economy, sociology and system dynamics. This is the second volume in the MEDIA • LIFE • UNIVERSE Trilogy. It follows and builds upon the 2021 collection MEDIA: A Transdisciplinary Inquiry ISBN 9781789382655

DKK 405.00
1

Stephen King on the Big Screen - Mark Browning - Bog - Intellect - Plusbog.dk

Stephen King on the Big Screen - Mark Browning - Bog - Intellect - Plusbog.dk

The Shining . Carrie . Misery . These are just a few of the film adaptations that have been made from the terrifying and eerie work of novelist and short story writer Stephen King. It is nearly impossible to think of another author who has inspired so many, and such diverse filmmakers - yet there has never before been a work by a film specialist that focused solely on Stephen King. Mark Browning, in Stephen King on the Big Screen , takes a film-by-film approach to exploring why some adaptations of King''s work are more successful than others. Browning discusses every single film adaptation given a global cinematic release - including films by such well-known directors as Stanley Kubrick, George A. Romero and David Cronenberg. His is the first book to consider in detail Sleepwalkers , Dreamcatcher and 1408 as well as the much-neglected portmanteau films and touchstones like The Shawshank Redemption and The Green Mile . In a highly readable and engaging style, Browning examines how different film directors have interpreted and translated the original literary texts into a new medium. Throughout, he reveals the elements of style and approach that have helped make King one of the world''s best-selling authors. This entertaining and accessible guide to the complete corpus of Stephen King films is a must-have for fans of his fiction and of the many directors who have sought to capture his macabre stories and bizarre characters in cinematic form.

DKK 265.00
1

The Legend of Zelda: Ocarina of Time - Tim Summers - Bog - Intellect - Plusbog.dk

The Legend of Zelda: Ocarina of Time - Tim Summers - Bog - Intellect - Plusbog.dk

Some 22 years after its creation, The Legend of Zelda: Ocarina of Time is still held in high critical regard as one of the finest examples of the video game medium. The same is true of the game’s music, whose superlative reception continues to be evident, whether in the context of the game or in orchestral concerts and recordings of the game’s music. Given music’s well-established significance for the video game form, it is no coincidence that music is placed at the forefront of this most lauded and loved of games. In Ocarina of Time, music connects and unifies all aspects of the game, from the narrative conceit to the interactive mechanics, from the characters to the virtual worlds, and even into the activity of legions of fans and gamers, who play, replay and reconfigure the music in an enduring cultural site that has Ocarina of Time at its centre. As video game music studies begins to mature into a coherent field, it is now possible to take the theoretical apparatus and critical approaches that have been developed in antecedent scholarship and put these into practice in the context of an extended concrete game example. The most extensive investigation into the music of a single game yet undertaken, this book serves three important primary purposes: first, it provides a historical-critical account of the music of an important video game text; second, it uses this investigation to explore wider issues in music and media studies (including interactivity, fan cultures, and music and technology); and third, it serves as a model for future in-depth studies of video game music.

DKK 963.00
1

The Legend of Zelda: Ocarina of Time - Tim Summers - Bog - Intellect - Plusbog.dk

The Legend of Zelda: Ocarina of Time - Tim Summers - Bog - Intellect - Plusbog.dk

Some 22 years after its creation, The Legend of Zelda: Ocarina of Time is still held in high critical regard as one of the finest examples of the video game medium. The same is true of the game’s music, whose superlative reception continues to be evident, whether in the context of the game or in orchestral concerts and recordings of the game’s music. Given music’s well-established significance for the video game form, it is no coincidence that music is placed at the forefront of this most lauded and loved of games. In Ocarina of Time, music connects and unifies all aspects of the game, from the narrative conceit to the interactive mechanics, from the characters to the virtual worlds, and even into the activity of legions of fans and gamers, who play, replay and reconfigure the music in an enduring cultural site that has Ocarina of Time at its centre. As video game music studies begins to mature into a coherent field, it is now possible to take the theoretical apparatus and critical approaches that have been developed in antecedent scholarship and put these into practice in the context of an extended concrete game example. The most extensive investigation into the music of a single game yet undertaken, this book serves three important primary purposes: first, it provides a historical-critical account of the music of an important video game text; second, it uses this investigation to explore wider issues in music and media studies (including interactivity, fan cultures, and music and technology); and third, it serves as a model for future in-depth studies of video game music.

DKK 317.00
1