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G.I. Joe Classified Book One - J.s. Kelley - Bog - Abrams - Plusbog.dk

Inspiring Fashion - Charlotte Brunel - Bog - Abrams - Plusbog.dk

Technically Food - Larissa Zimberoff - Bog - Abrams - Plusbog.dk

Technically Food - Larissa Zimberoff - Bog - Abrams - Plusbog.dk

“In a feat of razor-sharp journalism, Zimberoff asks all the right questions about Silicon Valley’s hunger for a tech-driven food system. If you, like me, suspect they’re selling the sizzle more than the steak, read Technically Food for the real story.” —Dan Barber, the chef and co-owner of Blue Hill and Blue Hill at Stone Barns Eating a veggie burger used to mean consuming a mushy, flavorless patty that you would never confuse with a beef burger. But now products from companies like Beyond Meat, Impossible Foods, Eat Just, and others that were once fringe players in the food space are dominating the media, menus in restaurants, and the refrigerated sections of our grocery stores . With the help of scientists working in futuristic labs––making milk without cows and eggs without chickens––start-ups are creating wholly new food categories. Real food is being replaced by high-tech. Technically Food: Inside Silicon Valley’s Mission to Change What We Eat by investigative reporter Larissa Zimberoff is the first comprehensive survey of the food companies at the forefront of this booming business. Zimberoff pokes holes in the mania behind today’s changing food landscape to uncover the origins of these mysterious foods and demystify them. These sometimes ultraprocessed and secretly produced foods are cheered by consumers and investors because many are plant-based—often vegan—and help address societal issues like climate change, animal rights, and our planet’s dwindling natural resources. But are these products good for our personal health? Through news-breaking revelations, Technically Food examines the trade-offs of replacing real food with technology-driven approximations. Chapters go into detail about algae, fungi, pea protein, cultured milk and eggs, upcycled foods, plant-based burgers, vertical farms, cultured meat, and marketing methods. In the final chapter Zimberoff talks to industry voices––including Dan Barber, Mark Cuban, Marion Nestle, and Paul Shapiro––to learn where they see food in 20 years. As our food system leaps ahead to a sterilized lab of the future, we think we know more about our food than we ever did. But because so much is happening so rapidly, we actually know less about the food we are eating. Until now.

DKK 180.00
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Backstagers and the Ghost Light - Andy Mientus - Bog - Abrams - Plusbog.dk

Chanel: The Making of a Collection - Laetitia Cenac - Bog - Abrams - Plusbog.dk

The ABCs of Persian Food - Sunny Sanaz Shokrae - Bog - Abrams - Plusbog.dk

Hermes: Straight from the Horse's Mouth - Luc Charbin - Bog - Abrams - Plusbog.dk

Doom Guy - John Romero - Bog - Abrams - Plusbog.dk

Doom Guy - John Romero - Bog - Abrams - Plusbog.dk

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero―“a highly entertaining and thoughtful memoir” (Wall Street Journal) ​After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy. John Romero, gaming’s original rock star, is the cocreator of DOOM , Quake , and Wolfenstein 3-D , some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person , Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack.

DKK 202.00
1

Doom Guy - John Romero - Bog - Abrams - Plusbog.dk

Doom Guy - John Romero - Bog - Abrams - Plusbog.dk

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “ DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”— Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM , Quake , and Wolfenstein 3-D , some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person , Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy .

DKK 127.00
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The Portrait of a Mirror: A Novel - A. Natasha Joukovsky - Bog - Abrams - Plusbog.dk

The Portrait of a Mirror: A Novel - A. Natasha Joukovsky - Bog - Abrams - Plusbog.dk

A stunning reinvention of the myth of Narcissus as a modern novel of manners, about two young, well-heeled couples whose parallel lives intertwine over the course of a summer, by a sharp new voice in fiction Wes and Diana are the kind of privileged, well-educated, self-involved New Yorkers you may not want to like but can't help wanting to like you. With his boyish good looks, blue-blood pedigree, and the recent tidy valuation of his tech startup, Wes would have made any woman weak in the knees—any woman, that is, except perhaps his wife. Brilliant to the point of cunning, Diana possesses her own arsenal of charms, handily deployed against Wes in their constant wars of will and rhetorical sparring. Vivien and Dale live in Philadelphia, but with ties to the same prep schools and management consulting firms as Wes and Diana, they’re of the same ilk. With a wedding date on the horizon and carefully curated life of coupledom, Vivien and Dale make a picture-perfect pair on Instagram. But when Vivien becomes a visiting curator at The Metropolitan Museum of Art just as Diana is starting a new consulting project in Philadelphia, the two couples’ lives cross and tangle. It’s the summer of 2015 and they’re all enraptured by one another and too engulfed in desire to know what they want—despite knowing just how to act. In this wickedly fun debut, A. Natasha Joukovsky crafts an absorbing portrait of modern romance, rousing real sympathy for these flawed characters even as she skewers them. Shrewdly observed, whip-smart, and shot through with wit and good humor, The Portrait of a Mirror is a piercing exploration of narcissism, desire, self-delusion, and the great mythology of love.

DKK 175.00
1

Net Gains - Ryan O'hanlon - Bog - Abrams - Plusbog.dk

Net Gains - Ryan O'hanlon - Bog - Abrams - Plusbog.dk

An in-depth examination of the rise of analytics in soccer and the wild experiments unfolding around the world in the beautiful game from ESPN staff writer and Infinite Football podcast host Ryan O’Hanlon. Net Gains: Inside the Beautiful Game’s Analytics Revolution takes readers on a tour across the world and throughout soccer history, introducing the many people who have attempted to shine a light onto and innovate a sport that, in many ways, is still stuck in the Dark Ages. This deep dive into the rise of analytics in soccer—a sport where tradition reigns supreme—shows how revolutionary tactics and underexplored metrics are breaking the beautiful game wide open. By exploring how massive institutions built on billions of dollars can function for so long without any kind of introspection—and what happens when people from the outside attempt to question the status quo—author Ryan O’Hanlon shows how time and again experts, managers, coaches, players, and fans feel they know the best approach for any given team or player, and yet get undermined by the complexity of the game—and human behavior. To tell this globe-trekking story, O’Hanlon takes readers inside the front offices and analytics departments of the top professional leagues’ most cutting-edge clubs and profiles a misfit cast of number-crunchers, behavioral economists, tech insiders, and managers all working to move beyond the philosophical side of soccer and uncover the hard truths behind possession, goals, and developing talent. “Ryan O’Hanlon pulls off a remarkable trick in Net Gains : he writes about the evolution of soccer in a way that somehow feels both romantic without being blind and analytical without being cold.” —#1 New York Times bestselling author Shea Serrano

DKK 192.00
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No Boy Summer - Amy Spalding - Bog - Abrams - Plusbog.dk

No Boy Summer - Amy Spalding - Bog - Abrams - Plusbog.dk

In Amy Spalding’s young adult novel No Boy Summer , Lydia and her younger sister, Penny, make a pact to avoid boy drama for the summer—but Lydia can’t help looking for a loophole when she falls for a cute girl. Lydia Jones and her younger sister, Penny, have had it with boy drama. Last year was marred by relationship disasters for both of them, threatening Lydia’s standing with her school’s theater tech club and Penny’s perfect GPA. Penny has, naturally, diagnosed the problem and prescribed a drastic solution: a summer off from boys. Deciding to stay with their Aunt Grace and her boyfriend, Oscar, in Los Angeles while their parents are off on a European cruise, Penny follows her future business-school dreams with an internship at Oscar’s office, and Lydia gets a part-time job at Grace’s neighborhood coffeeshop, Grounds Control. Even when they spent hours, days, weeks dissecting their various boy drama, Lydia’s never felt this connected to her sister before, and it makes her wonder what else in her life could be different. She finds herself drawn to a group of friends she meets through her Grounds Control coworker Margaret, as well as an intriguing customer, Fran, an aspiring filmmaker and—while not the first girl Lydia has found herself attracted to—the first girl who has mutual feelings for her. But she’s not breaking her pledge to Penny, right? That was just about boys. Even though in her heart Lydia knows she’s bending the rules, she hasn’t had a connection with anyone as strong as her connection with Fran, so she thinks it can’t be wrong. And Penny won’t mind as long as she’s happy . . . right?

DKK 148.00
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The Portrait of a Mirror: A Novel - A. Natasha Joukovsky - Bog - Abrams - Plusbog.dk

The Portrait of a Mirror: A Novel - A. Natasha Joukovsky - Bog - Abrams - Plusbog.dk

A. Natasha Joukovsky’s The Portrait of a Mirror is a stunning reinvention of the myth of Narcissus as a modern novel of manners, about two young, well-heeled couples whose parallel lives converge and intertwine over the course of a summer, by a sharp new voice in fiction. Wes and Diana are the kind of privileged, well-educated, self-involved New Yorkers you may not want to like but can’t help wanting to like you. With his boyish good looks, blue-blood pedigree, and the recent tidy valuation of his tech startup, Wes would have made any woman weak in the knees—any woman, that is, except perhaps his wife. Brilliant to the point of cunning, Diana possesses her own arsenal of charms, handily deployed against Wes in their constant wars of will and rhetorical sparring. Vivien and Dale live in Philadelphia, but with ties to the same prep schools and management consulting firms as Wes and Diana, they’re of the same ilk. With a wedding date on the horizon and carefully curated life of coupledom, Vivien and Dale make a picture-perfect pair on Instagram. But when Vivien becomes a visiting curator at the Metropolitan Museum of Art just as Diana is starting a new consulting project in Philadelphia, the two couples’ lives cross and tangle. It’s the summer of 2015 and they’re all enraptured by one another and too engulfed in desire to know what they want—despite knowing just how to act. In this wickedly fun debut, A. Natasha Joukovsky crafts an absorbing portrait of modern romance, rousing real sympathy for these flawed characters even as she skewers them. Shrewdly observed, whip-smart, and shot through with wit and good humor, The Portrait of a Mirror is a piercing exploration of narcissism, desire, self-delusion, and the great mythology of love. “ Gossip Girl meets The Secret History . . . Joukovsky’s ability to both skewer and sympathize with her characters would impress Edith Wharton herself.” —Vulture

DKK 130.00
1

An Affair with a House (Collector's Edition) - Bunny Williams - Bog - Abrams - Plusbog.dk

An Affair with a House (Collector's Edition) - Bunny Williams - Bog - Abrams - Plusbog.dk

From one of America’s best-loved and most celebrated designers, a luxurious 20th-anniversary collector’s edition of the Bunny Williams interior design classic, updated to include a new introduction and chapter Bunny Williams is renowned for creating classic decor that evolves over time and with the way people live and entertain in their homes. She published An Affair with a House in 2005, and it helped launch her into the top ranks of the interior design profession, where she has stylishly remained ever since. This lovely anniversary edition presents the original book plus a new introduction and chapter detailing how the house and its rooms have changed over the years—all presented in a sumptuous package featuring a new cover design with a “cloth-wrapped” exterior, a debossed foil title, faux-leather spine, and a satin ribbon marker. Williams has been involved in a passionate love affair with her New England manor house for nearly half a century. From the moment she glimpsed it—in a state of sad disrepair—she knew she wanted to bring it back to glorious life. This is the process she famously details in An Affair with House , tracing her home’s evolution and her design philosophy. Beloved by readers for being more than just a design monograph, the book addresses all sorts of practical matters in addition to decor, offering recipes for relaxed entertaining, advice on fitting out guest rooms (as well as stocking the pantry and linen closets), and thoughtful ideas for making family and friends feel welcome and at ease. This much-anticipated anniversary edition will be eagerly celebrated by the design community and design lovers everywhere.

DKK 462.00
1

Video Game of the Year - Jordan Minor - Bog - Abrams - Plusbog.dk

Video Game of the Year - Jordan Minor - Bog - Abrams - Plusbog.dk

Breaking down the 40-year history of the world’s most popular art form, one video game at a timePong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be. From portly plumbers to armor-clad space marines and the speedy rodents in between, Video Game of the Year paints individual portraits that, as a whole, give readers a stronger appreciation for the vibrant variety and long-lasting impact of this fresh, exciting, and massively popular art form. Illustrated throughout with retro-inspired imagery and featuring contributions from dozens of leading industry voices, including New York Times bestselling author Jason Schreier (Blood, Sweat, and Pixels; Kotaku), Max Scoville (IGN), Rebekah Valentine (IGN), Blessing Adeoye Jr. (Kinda Funny), and Devindra Hardawar (Engadget), this year-by-year anthology is a loving reflection on the world’s most popular art form. Featured Games: 1977 - Pong; 1978 - Space Invaders; 1979 - Speed Freak; 1980 - Pac-Man; 1981 - Donkey Kong; 1982 - Pitfall!; 1983 - Dragon’s Lair; 1984 - Tetris; 1985 - Super Mario Bros.; 1986 - Dragon Quest; 1987 - The Legend of Zelda; 1988 - Mega Man 2; 1989 - SimCity; 1990 - The Secret of Monkey Island; 1991 - Sonic the Hedgehog; 1992 - Wolfenstein 3D; 1993 - NBA Jam; 1994 - Super Street Fighter II Turbo; 1995 - Donkey Kong Country 2; 1996 - Super Mario 64; 1997 - Final Fantasy VII; 1998 - Metal Gear Solid; 1999 - System Shock 2; 2000 Counter-Strike; 2001 - Halo: Combat Evolved; 2002 - Grand Theft Auto: Vice City; 2003 - The Legend of Zelda: The Wind Waker; 2004 - World of Warcraft; 2005 - Resident Evil 4; 2006 - Wii Sports; 2007 - Rock Band; 2008 - Spore; 2009 - Uncharted 2; 2010 - Super Meat Boy; 2011 - Minecraft; 2012 - Telltale’s The Walking Dead; 2013 - Depression Quest; 2014 - Destiny; 2015 - Witcher 3; 2016 - Pokemon Go; 2017 - Fortnite; 2018 - Super Smash Bros. Ultimate; 2019 - Sekiro: Shadows Die Twice; 2020 - Animal Crossing: New Horizons; 2022 - The Stanley Parable: Ultra Deluxe

DKK 189.00
1