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Adventuregame Comics: The Beyond (Book 2) - Jason Shiga - Bog - Abrams - Plusbog.dk

West Hollywood Monster Squad - Sina Grace - Bog - Abrams - Plusbog.dk

Doom Guy - John Romero - Bog - Abrams - Plusbog.dk

Doom Guy - John Romero - Bog - Abrams - Plusbog.dk

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero―“a highly entertaining and thoughtful memoir” (Wall Street Journal) ​After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy. John Romero, gaming’s original rock star, is the cocreator of DOOM , Quake , and Wolfenstein 3-D , some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person , Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack.

DKK 207.00
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Doom Guy - John Romero - Bog - Abrams - Plusbog.dk

Doom Guy - John Romero - Bog - Abrams - Plusbog.dk

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “ DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”— Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM , Quake , and Wolfenstein 3-D , some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person , Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy .

DKK 127.00
1

Noteworthy - Riley Redgate - Bog - Abrams - Plusbog.dk

Vanishing Fleece: Adventures in American Wool - Clara Parkes - Bog - Abrams - Plusbog.dk

Generation Wonder: The New Age of Heroes - - Bog - Abrams - Plusbog.dk

Generation Wonder: The New Age of Heroes - - Bog - Abrams - Plusbog.dk

Generation Wonder: The New Age of Heroes is a high-flying YA anthology featuring 13 short stories that turn superhero tropes on their head and offer fresh perspectives on modern myths. Triumph. Tragedy. The empyreal. The infernal. Even the mundane, filtered through the fantastical. Superheroes are, appropriately enough, a sort of super-genre, encompassing all other story types. This YA anthology features 13 short stories that creatively turn superhero tropes on their head, while still paying homage to the genre that has found fans for more than eight decades. And there will be no mistake—superheroes don’t have to just be generic handsome white dudes. Everyone in the world, no matter their race, sexual preference, pronouns, or level of ability, has dreamed of flying. Contributors include six New York Times bestselling authors, seven multiple award winners, a founder of We Need Diverse Books, and at least one author with millions of books in print in the United States alone. The collection is edited by New York Times bestselling author Barry Lyga, and it also features illustrations from Colleen Doran— New York Times bestselling cartoonist and artist of the legendary Stan Lee’s memoir. The full list of contributors includes: Barry Lyga, Paul Levitz, Sarah MacLean, Lamar Giles, Elizabeth Eulberg, Danielle Paige, Varian Johnson, Joseph Bruchac, Morgan Baden, Matthew Phillion, Anna-Marie McLemore, Sterling Gates, and Axie Oh.

DKK 143.00
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Unmasked (Fright Watch #3) - Lorien Lawrence - Bog - Abrams - Plusbog.dk

Avatar, The Last Airbender: The Rise of Kyoshi (Chronicles of the Avatar Book 1) - F.c. Yee - Bog - Abrams - Plusbog.dk

Avatar, The Last Airbender: The Rise of Kyoshi (Chronicles of the Avatar Book 1) - F.c. Yee - Bog - Abrams - Plusbog.dk

From the world of Avatar: The Last Airbender comes the instant USA Today and New York Times bestselling novel starring Avatar Kyoshi—now in paperback! Written in consultation with Michael Dante DiMartino, the visionary cocreator and executive producer of Avatar: The Last Airbender and The Legend of Korra animated TV series. Justice begins with one woman. After nine years of desperate searching for the next Avatar, the discovery of young, charming Avatar Yun has brought stability to the four nations—that is, until Earth Kingdom-born Kyoshi, Yun’s unassuming friend and servant, demonstrates remarkable bending during a mission to the South Pole. With the identity of the true Avatar at stake and the growing unrest among her allies turning into violence, Kyoshi is forced to flee the Avatar mansion with her fiery friend Rangi, taking little more than the metal war fans and headdress her parents left behind. It isn’t easy finding Avatar training on the run, but Kyoshi and Rangi find unlikely supporters in the daofei : ragtag criminals and outlaws living in the shadows of the Earth Kingdom. Torn between following the traditional path of an Avatar and seeking vengeance for those she has lost, Kyoshi struggles to accept her newfound power as she trains in secret. But while Kyoshi, Rangi, and her daofei friends face off against brutal underworld rivals, those who seek to control the Avatar draw ever closer to her, leaving trails of the dead in their wake. The story behind the longest-living Avatar in the history of this beloved world, The Rise of Kyoshi maps Kyoshi’s journey from a girl of humble origins to the merciless pursuer of justice still feared and admired centuries after becoming the Avatar. “Yee artfully weaves in political entanglements as well as complex cultural identities to fully immerse readers in Kyoshi’s world. . . . An action-packed tale that answers some long-awaited questions; fans will look forward to the promised sequel.” — Kirkus Reviews

DKK 113.00
1

G.I. Joe Classified Book One - J.s. Kelley - Bog - Abrams - Plusbog.dk

The House Romantic - Haskell Harris - Bog - Abrams - Plusbog.dk

The House Romantic - Haskell Harris - Bog - Abrams - Plusbog.dk

A manual to home design that is a reflection of the important moments and people in our lives by the founding style director at the award-winning Garden & Gun magazine, Haskell Harris. House Romantic is a vibrant and extremely personal view of creating homes that are meaningful and reflect who we are. Filled with practical tips and specific instructions, the book offers a new sort of home education that shows us how we can surround ourselves with fewer products and more items that hold true significance, creating deeply personal connections in the spaces where we live, work, and love. Packed with photographs of Harris’s home in Charleston, South Carolina, along with archival photos from the homes she grew up in, alongside lush color palettes and textiles, this beautifully photographed interior design book also features 17 homes of fellow creatives and designers in the United States, the UK, and Europe. Bringing in words of advice and gorgeous interiors from the people who inspire her, Harris explores the many different ways of embracing romanticism in interior design. House Romantic: Curating Memorable Interiors for a Meaningful Life explores what makes a personal and meaningful home, revealing how designers and creatives authentically style their spaces, drawing inspiration from the important moments and people in their lives. This practical and display-ready coffee table book features a foreword by Anna Spiro and includes inspiring color photographs and illustrations.

DKK 338.00
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Vanishing Fleece - Clara Parkes - Bog - Abrams - Plusbog.dk

Vanishing Fleece - Clara Parkes - Bog - Abrams - Plusbog.dk

Vanishing Fleece is a fast-paced account of the year New York Times bestselling author Clara Parkes spent transforming a 676-pound bale of fleece into saleable yarn, and the people and vanishing industry she discovered along the way. Join Clara Parkes on a cross-country adventure and meet a cast of characters that includes the shepherds, dyers, and countless workers without whom our knitting needles would be empty, our mills idle, and our feet woefully cold. Travel the country with her as she meets a flock of Saxon Merino sheep in upstate New York, tours a scouring plant in Texas, visits a steamy Maine dyehouse, helps sort freshly shorn wool on a working farm, and learns how wool fleece is measured, baled, shipped, and turned into skeins. In pursuit of the perfect yarn, Parkes describes a brush with the dangers of opening a bale (they can explode), and her adventures from Maine to Wisconsin (“the most knitterly state”) and back again; along the way, she presents a behind-the-scenes look at the spinners, scourers, genius inventors, and crazy-complex mill machines that populate the yarn-making industry. By the end of the book, you’ll be ready to set aside the backyard chickens and add a flock of sheep instead. Simply put, no other book exists that explores American culture through the lens of wool. “While I laughed and loved Clara’s prose, I was left with so much more. It’s actually a lovely and melancholy look at an American industry that’s quickly changing, and a beautiful story of the people who are sacrificing to maintain it.” —Judy Greer, actor, director, and author of I Don’t Know What You Know Me From: Confessions of a Co-Star

DKK 123.00
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Video Game of the Year - Jordan Minor - Bog - Abrams - Plusbog.dk

Video Game of the Year - Jordan Minor - Bog - Abrams - Plusbog.dk

Breaking down the 40-year history of the world’s most popular art form, one video game at a timePong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be. From portly plumbers to armor-clad space marines and the speedy rodents in between, Video Game of the Year paints individual portraits that, as a whole, give readers a stronger appreciation for the vibrant variety and long-lasting impact of this fresh, exciting, and massively popular art form. Illustrated throughout with retro-inspired imagery and featuring contributions from dozens of leading industry voices, including New York Times bestselling author Jason Schreier (Blood, Sweat, and Pixels; Kotaku), Max Scoville (IGN), Rebekah Valentine (IGN), Blessing Adeoye Jr. (Kinda Funny), and Devindra Hardawar (Engadget), this year-by-year anthology is a loving reflection on the world’s most popular art form. Featured Games: 1977 - Pong; 1978 - Space Invaders; 1979 - Speed Freak; 1980 - Pac-Man; 1981 - Donkey Kong; 1982 - Pitfall!; 1983 - Dragon’s Lair; 1984 - Tetris; 1985 - Super Mario Bros.; 1986 - Dragon Quest; 1987 - The Legend of Zelda; 1988 - Mega Man 2; 1989 - SimCity; 1990 - The Secret of Monkey Island; 1991 - Sonic the Hedgehog; 1992 - Wolfenstein 3D; 1993 - NBA Jam; 1994 - Super Street Fighter II Turbo; 1995 - Donkey Kong Country 2; 1996 - Super Mario 64; 1997 - Final Fantasy VII; 1998 - Metal Gear Solid; 1999 - System Shock 2; 2000 Counter-Strike; 2001 - Halo: Combat Evolved; 2002 - Grand Theft Auto: Vice City; 2003 - The Legend of Zelda: The Wind Waker; 2004 - World of Warcraft; 2005 - Resident Evil 4; 2006 - Wii Sports; 2007 - Rock Band; 2008 - Spore; 2009 - Uncharted 2; 2010 - Super Meat Boy; 2011 - Minecraft; 2012 - Telltale’s The Walking Dead; 2013 - Depression Quest; 2014 - Destiny; 2015 - Witcher 3; 2016 - Pokemon Go; 2017 - Fortnite; 2018 - Super Smash Bros. Ultimate; 2019 - Sekiro: Shadows Die Twice; 2020 - Animal Crossing: New Horizons; 2022 - The Stanley Parable: Ultra Deluxe

DKK 189.00
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Atmosphere - Howard James - Bog - Abrams - Plusbog.dk

Atmosphere - Howard James - Bog - Abrams - Plusbog.dk

“You can feel the sense of atmosphere in the rooms Jim creates. He is a master of making rooms magically come alive.” —Newell Turner, Editorial Director, ELLE Décor , House Beautiful , Veranda Jim Howard creates luxe yet comfortable homes for sophisticated clients around the country. His design work is known for the sort of evocative atmosphere that characterizes the world’s great spaces. This book is a dramatic, colorful, elegant celebration of his interior design, of the homes and rooms he has created. “Atmosphere” is the magic of a place, the embodiment of all its power to capture your attention and embrace you—some might call it the “wow factor.” He writes in this introduction, “Atmosphere is the magic that an entire residence can have when it is beautifully designed—the complex murmur of mood and undercurrent of refinement in a lovely setting. It embodies the power a place has to capture your attention and please your senses, embracing you and making your eyes dance around your surroundings.” Jim’s meticulous attention to architectural detailing and his lavish application of color, texture, and pattern are hallmarks of his style. Schooled in design at Parsons in New York, Jim developed a passion for both classical and modern elements of design and decoration early in his career. His architectural detailing, coupled with his understanding of furniture style and function enables him to effortlessly create extraordinary and timeless residences for his clients. But even as it excites, atmosphere also soothes, offering an overall feeling of well-being and calm. Howard wrote this book to convey all he has learned about crafting atmosphere at home, wherever that home may be, whatever aesthetic it might have. Doing so isn’t just a matter of rules or formulas; it is a science as much as an art, which Jim shares in a dozen captivating chapters. For everyone interested in the modern art of interior design, searching for ideas for their home, or who just admires beautiful design and beautiful rooms, this book will be an oversized, beauty-filled addition to their coffee table.

DKK 388.00
1

Trolls - Brian Froud - Bog - Abrams - Plusbog.dk

Trolls - Brian Froud - Bog - Abrams - Plusbog.dk

Not since his conceptual design work with Jim Henson on the classic films The Dark Crystal and Labyrinth has New York Times bestselling and award-winning author Brian Froud created a faerie world with such imagination, dimension, depth, and detail as in Trolls . Trolls features new and classic work by both Brian and Wendy Froud woven together with artifacts and symbols of the natural world to create a fascinating revelation about the world of trolls. The book explores trolls and troll culture, revealing their philosophies, their home life, and their world attitudes through their tales, mythology, and archaeology. Froud writes in his introduction, “Who sleeps under the silent hill and what huddles in the dank darkness under the bridge? In short, what sort of invisible spirits inhabit our visible world and what do they look like? My paintings of trolls answer some of these questions. . . . The last conversation Jim Henson and I had before his death was about collaborating on another film. It was to be about trolls. This book is, in essence, the film we never got to make.” The artwork here features Froud’s sketches and full-color paintings of trolls in their native habitats. It also seamlessly blends in Wendy Froud’s astonishing three-dimensional figures to tell stories within stories. Together they tell the story of a troll child who is on a quest to gather tales “for the asking, the giving, and the keeping.” Along the way, you will be told the tales of “The Troll Bride,” “The Tale of Feathers: The Bad Troll,” and “The Tale of Stone: The Pride of Anhold Honeybag.” Trolls affirms that trolls are real, that they have lived and are living now. The texture of the world and the deeply immersive, cinematic images will appeal to the legions of fantasy—and Froud—fans. This book is not only a celebration of fantastical art but also a celebration of the power of stories.

DKK 340.00
1