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WebAssembly for Cloud - Shashank Mohan Jain - Bog - APress - Booktok.dk

WebAssembly for Cloud - Shashank Mohan Jain - Bog - APress - Booktok.dk

Journey into the amazing world of WebAssembly (Wasm) and learn about how it can be applied on the cloud. This book is an introduction to Wasm aimed at professionals accustomed to working with cloud-related technologies such as Kubernetes and Istio service mesh. Author Shashank Jain begins with an introduction to Wasm and its related tooling such as wasm-bindgen and wapc. He then walks you through code examples using Rust, Golang, and JavaScript to demonstrate how they can be compiled to Wasm and consumed from Wasm runtimes deployed standalone, as well as on the cloud. You will see how a wasm module can be run through an http interface, and how Wasm fits into CNCF projects such as Kubernetes and Istio service mesh. After that, you’ll learn how the polyglot nature of WebAssembly can be leveraged through examples written in languages like Rust and consumed via Golang and JavaScript, with a focus on how WebAssembly allows interoperability between them. You’ll gain an understanding of how Wasm-based modules can be deployed inside Linux containers and orchestrated via Kubernetes, and how Wasm can be used within the Istio proxy to apply rules and filters. After reading this book, you’ll have the knowledge necessary to apply WebAssembly to create multi tenanted workloads which can be polyglot in nature and can be deployed on cloud environments like Kubernetes. What You Will LearnUnderstand how Wasm can be used for server-side applicationsLearn about Wasm memory model and Wasm module layoutHow communication between host and Wasm module is facilitatedThe basics of Wasm sandboxing and securityThe fundamentals of tooling around Wasm, such as WAT and Wasm-packCreate a Wasm module in Rust and consume it from JavaScript, Rust and Golang. Grasp how Kubernetes can be used to orchestrate Wasm-based workloadsHow Wasm fits into service meshWho Is This Book ForSoftware developers/architects who are looking to hone their skills in virtualization and explore alternatives to Docker and container-based technologies for their workload deployments. Readers should have a basic programming background in languages such as Rust and Golang to get the most out of this book.

DKK 388.00
4

Visual Basic 2005 Recipes - Bog af Rakesh Rajan - Paperback

Basic Math for Game Development with Unity 3D - Gregory Smith

Basic Math for Game Development with Unity 3D - Kelvin Sung - Bog - APress - Plusbog.dk

Frontend Development with JavaFX and Kotlin - Peter Spath - Bog - APress - Booktok.dk

Frontend Development with JavaFX and Kotlin - Peter Spath - Bog - APress - Booktok.dk

Build elegant, responsive, and stable Java Virtual Machine-based client applications (Fat Clients) with modern user interfaces. This book introduces JavaFX as a frontend technology and utilizes Kotlin instead of Java for coding program artifacts to boost code expressiveness and maintainability. Author Peter Späth employs a hands-on approach, providing practical examples and code to demonstrate each concept. Mid-level Java programming knowledge and a basic understanding of Kotlin are the only prerequisites; experience with JavaFX and frontend coding is not essential. JavaFX is a modern frontend programming toolkit equipped with containers, menus, buttons, sliders, text fields, and various other controls necessary for communicating with your users, all of which are covered here. Despite its name, JavaFX applications can be coded with programming languages other than Java. The central requirement is that any language targeting JavaFX compiles to artifacts runnable on a Java Virtual Machine. Over the course of this book, you’ll learn firsthand why Kotlin, with its elegant and concise syntax, is a perfect match. After completing Frontend Development With JavaFX and Kotlin, you will be able to build frontends of mid-to-high level complexity, depending on present Java skills, and use Kotlin as a language for addressing GUI programming needs and accessing the JavaFX API. What You Will LearnCreate a JavaFX + Kotlin development pipeline for Gradle, Eclipse and IntelliJUse JavaFX scenes, stages, and nodes/controlsMaster JavaFX event handling, effects, and animation using KotlinUnderstand the JavaFX Concurrency Framework and Kotlin Coroutines for JavaFXWho This Book Is ForLow- to mid-level Java or Kotlin developers with or without JavaFX experience who wish to learn how to build JavaFX applications with Kotlin.

DKK 429.00
4

HTML5 and JavaScript Projects - Jeanine Meyer - Bog - APress - Booktok.dk

HTML5 and JavaScript Projects - Jeanine Meyer - Bog - APress - Booktok.dk

Build on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can create in this book, you''ll develop HTML5 skills for future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5 . HTML5 and JavaScript Projects is fully updated as a second edition and covers important programming techniques and HTML, CSS, and JavaScript features to help you build projects with images, animation, video, audio and line drawings. You''ll learn how to build games, quizzes and other interactive projects; incorporate the use of the Google Maps API and localStorage; and address the challenges of Responsive Design and Accessibility. Each project starts out with a description of the example''s operation, often with full-color illustrations. You''ll then review the HTML5 and JavaScript concepts that relate to the project followed by a step-by-step explanation of the programming used. Tables are used to show the relationship of functions and provide comments for each line of code so that you can easily apply the techniques to your own HTML5 projects.​ What You''ll Learn - - Enhance your HTML5 and JavaScript programming skills. - Poduce applications combining Canvas drawings, photos, and videos - - Incorporate Google Maps and geolocation into your projects - - Build applications requiring persistent data, storing the information locally or on a database on the server - Who This Book Is For Developers who have some knowledge of programming and want to build more substantial applications by combining basic features and combining JavaScript with other technologies.

DKK 596.00
4

Beginning Unity Android Game Development - Kishan Takoordyal - Bog - APress - Booktok.dk

Beginning Unity Android Game Development - Kishan Takoordyal - Bog - APress - Booktok.dk

Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development , you will have the knowledge to confidently build an Android game. The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity''s windows. In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms. At the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games. What You Will Learn - Explore basic Unity and C# programming concepts and scripting for Android games - Navigate around the Unity interface and use its basic tools - Make the most of popular components and features of Unity - Write an Android game with optimizations Who This Book Is For Absolute beginners learning to program games for the Android platform using Unity3D. Basic knowledge of programming would be beneficial for the reader but is not required.

DKK 471.00
2

C and Python Applications - Philip Joyce - Bog - APress - Plusbog.dk