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Java Design Patterns - Vaskaran Sarcar - Bog - APress - Plusbog.dk

Java Design Patterns - Vaskaran Sarcar - Bog - APress - Plusbog.dk

Use the step-by-step approach of this book to learn and implement design patterns in real-world applications. It focuses on classical design patterns with Java 17 and Eclipse (2021-09). In addition to Gang of Four (GoF) design patterns, the book covers popular and alternative design patterns and includes criticisms of design patterns in a chapter on anti-patterns. The book is divided into four parts. Part one covers the SOLID design principles and the Simple Factory pattern. Part two covers the 23 (GoF) design patterns, including the creational patterns, structural patterns, and behavioral patterns. Part three covers alternative design patterns, including the Null Object pattern, and the model-view-controller (MVC) pattern. Part four covers criticisms of design patterns with a quick overview of anti-patterns. It also includes a chapter on FAQs on design patterns . The book also includes a chapter on FAQs on design patterns. Each pattern is explained with real-world examples and the pros and cons of each of the design patterns are discussed. The book concludes with FAQs that can help you prepare for a job interview. What You Will Learn - Know the SOLID design principles in depth - Implement the 23 design patterns from the GoF - Apply the Null Object pattern, Simple Factory pattern, and the MVC pattern - Know the criticism of design patterns - Understand the anti-patterns - Verify your understanding through Q&A sessions - Select an alternative to these patterns by comparing their pros and cons Who This Book Is For Software developers, architects, and programmers

DKK 509.00
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Immersive 3D Design Visualization - Abhishek Kumar - Bog - APress - Plusbog.dk

Immersive 3D Design Visualization - Abhishek Kumar - Bog - APress - Plusbog.dk

Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. What You Will LearnGain the fundamentals of immersive design visualizationMaster design visualization with Autodesk MayaStudy interactive visualization with UE4Create your immersive design portfolio Who This Book Is For Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.

DKK 636.00
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Building Design Systems - Taurie Davis - Bog - APress - Plusbog.dk

Building Design Systems - Taurie Davis - Bog - APress - Plusbog.dk

Learn how to build a design system framed within the context of your specific business needs. This book guides you through the process of defining a design language that can be understood across teams, while also establishing communication strategies for how to sell your system to key stakeholders and other contributors. With a defined set of components and guidelines, designers can focus their efforts on solving user needs rather than recreating elements and reinventing solutions. You''ll learn how to use an interface inventory to surface inconsistencies and inefficient solutions, as well as how to establish a component library by documenting existing patterns and creating new ones. You''ll also see how the creation of self-documenting styles and components will streamline your UX process. Building Design Systems provides critical insights into how to set up a design system within your organization, measure the effectiveness of that system, and maintain it over time. You will develop the skills needed to approach your design process systematically, ensuring that your design system achieves the purpose of your organization, your product, and your team. What You''ll Learn - Develop communication strategies necessary to gain buy-in from key stakeholders and other teams - Establish principles based on your specific needs - Design, build, implement, and maintain a design system from the ground up - Measure the effectiveness of your system over time Who This Book Is For All teams, large and small, seeking to unify their design language through a cohesive design system and create buy-in for design thinking within their organization; UX, visual, and interaction designers, as well as product managers and front-end developers will benefit from a systematic approach to design.

DKK 385.00
1

Mindful Design - Scott Riley - Bog - APress - Plusbog.dk

Mindful Design - Scott Riley - Bog - APress - Plusbog.dk

Learn to create seamless designs backed by a responsible understanding of the human mind. This book examines how human behavior can be used to integrate your product design into lifestyle, rather than interrupt it, and make decisions for the good of those that are using your product. Mindful Design introduces the areas of brain science that matter to designers, and passionately explains how those areas affect each human''s day-to-day experiences with products and interfaces. You will learn about the neurological aspects and limitations of human vision and perception; about our attachment to harmony and dissonance, such as visual harmony, musical harmony; and about our brain''s propensity towards pattern recognition and how we perceive the world cognitively. In the second half of the book you will focus on the practical application of what you have learned, specific to interaction and interface design. Real-world examples are used throughout so that you can really see how design is impacting our everyday digital experience. Design is a responsibility, but not enough designers understand the human mind or the process of thought. This book explores the key factors involved and shows you how to make the right design choices. What You''ll Learn - Review how attention and distraction work and the cost of attentional switching - Use Gestalt principles to communicate visual grouping - Ensure your underlying models make sense to your audience - Use time, progression, and transition to create a composition - Carefully examine controlling behavior through reductionist and behaviorist motivation concepts - Apply the theoretical knowledge to practical, mindful application design Who This Book Is For The primary audience for this book is professional designers who wish to learn more about the human mind and how to apply that to their work. The book is also useful for design-focussed product owners and startup founders who wish to apply ethical thinking to a team, or when bootstrapping their products. The secondary audience is design students who are either studying a ''traditional'' visual design course, or a UX/interaction design course who have a desire to learn how they might be able to apply mindful design to their early careers. Finally, a tertiary audience for this book would be tutors involved in teaching design, or peripheral, courses who may wish to incorporate its teachings into their lectures, workshops or seminars.

DKK 273.00
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SmartWatch Design Fundamentals - Wallace Jackson - Bog - APress - Plusbog.dk

Modular Design Frameworks - James Cabrera - Bog - APress - Plusbog.dk

Modular Design Frameworks - James Cabrera - Bog - APress - Plusbog.dk

Learn the basic principles of modular design, and then put them into action to create sites that are easy to use, look great, and can be adapted within the context of your business needs. With author James Cabrera-one of the thought leaders in the modular-design movement-you''ll create a single, scalable project for a sample nameplate site and then adapt that same project to work successfully as a portfolio site, an e-commerce site, and finally as a news/publishing content site. Along the way, you''ll learn the scientific approach to devising a sound and scalable design strategy, followed by establishing a basic foundation using various criteria relevant to that type of site. As each chapter progresses, you''ll add new concepts appropriate for the project type. Modular web and app design isn''t just for so-called "creatives." It''s a teachable science with principles that can be replicated in a creative manner. This approach makes the design decision making process for businesses much easier (and easier to live with). And modular design is a powerful tool for software designers to replicate effective successful designs across a spectrum of needs. What You''ll Learn - Examine the design process in a modular way - Adapt your HTML code to create different types of applications - Establish your own modular framework for your specific site''s goals - Design for scale - Develop a strong foundation skeleton for design Who This Book Is For User experience designers, user interface designers, information architects, developers with an interest in design, developers who want to create their own design frameworks.

DKK 290.00
1

Java Program Design - Edward Sciore - Bog - APress - Plusbog.dk

Java Program Design - Edward Sciore - Bog - APress - Plusbog.dk

Get a grounding in polymorphism and other fundamental aspects of object-oriented program design and implementation, and learn a subset of design patterns that any practicing Java professional simply must know in today''s job climate. Java Program Design presents program design principles to help practicing programmers up their game and remain relevant in the face of changing trends and an evolving language. The book enhances the traditional design patterns with Java''s new functional programming features, such as functional interfaces and lambda expressions. The result is a fresh treatment of design patterns that expands their power and applicability, and reflects current best practice. The book examines some well-designed classes from the Java class library, using them to illustrate the various object-oriented principles and patterns under discussion. Not only does this approach provide good, practical examples, but you will learn useful library classes you might not otherwise know about. The design of a simplified banking program is introduced in chapter 1 in a non-object-oriented incarnation and the example is carried through all chapters. You can see the object orientation develop as various design principles are progressively applied throughout the book to produce a refined, fully object-oriented version of the program in the final chapter. What You''ll Learn - Create well-designed programs, and identify and improve poorly-designed ones - Build a professional-level understanding of polymorphism and its use in Java interfaces and class hierarchies - Apply classic design patterns to Java programming problems while respecting the modern features of the Java language - Take advantage of classes from the Java library to facilitate the implementation of design patterns in your programs Who This Book Is For Java programmers who are comfortable writing non-object-oriented code and want a guided immersion into the world of object-oriented Java, and intermediate programmers interested in strengthening their foundational knowledge and taking their object-oriented skills to the next level. Even advanced programmers will discover interesting examples and insights in each chapter.

DKK 509.00
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Practical C++ Design - Adam B. Singer - Bog - APress - Plusbog.dk

Practical C++ Design - Adam B. Singer - Bog - APress - Plusbog.dk

Go from competent C++ developer to skilled designer or architect using this book as your personal C++ design master class. Updated for the C++20 standard, this title will guide you through the design and implementation of an engaging case study that forms the backdrop for learning the art of applying design patterns and modern C++ techniques to create a high quality, robust application. Starting with a quick exploration of the requirements for building the application, you''ll delve into selecting an appropriate architecture, eventually designing and implementing all of the necessary modules to meet the project''s requirements. By the conclusion of Practical C++ Design , you''ll have constructed a fully functioning calculator capable of building and executing on any platform that supports both Qt and C++20. Access to the complete source code will help speed your learning. Utilize the Model-View-Controller pattern as the basis for the architecture of the calculator; the observer pattern to design an event system; the singleton pattern as you design the calculator''s central data repository, a reusable stack; the command pattern to design a command system supporting unlimited undo/redo; the abstract factory pattern to build a cross-platform plugin infrastructure for extensibility; coroutines to implement a command line interface with a lazy tokenizer; and more. After reading and using this book, you''ll have begun the transition from C++ programmer to architect. What You Will Learn - Read a specification document and translate it into a practical C++ design using some of the latest language features from C++20 - Understand trade-offs in selecting between alternative design scenarios - Gain practical experience in applying design patterns to realistic development scenarios - Learn how to effectively use language elements of modern C++ to create a lasting design - Develop a complete C++ program from a blank canvas through to a fully functioning, cross platform application - Read, modify, and extend existing, high quality code - Learn the fundamentals of API design, including class, module, and plugin interfaces Who This Book Is For The experienced C++ developer ready to take the next step to becoming a skilled C++ designer.

DKK 385.00
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Design Patterns in C# - Vaskaran Sarcar - Bog - APress - Plusbog.dk

Design Patterns in C# - Vaskaran Sarcar - Bog - APress - Plusbog.dk

Get hands-on experience with each Gang of Four (GoF) design pattern using C#. For each of the patterns, you will see at least one real-world scenario, a coding example, and a complete implementation including output. In addition to GoF patterns, you will learn additional design patterns which are common and equally important. In this second edition, you will go through the design patterns and their implementation in Visual Studio 2019 and C# 8. Common patterns in asynchronous programming are covered, including the TAP pattern and APM pattern. You will learn via easy-to-follow examples and understand the concepts in depth. With these updated patterns, you will have a collection of programs to port over to your own projects. The book begins with the 23 GoF design patterns, and then moves onto alternative design patterns, including the Simple Factory, Null Object, and MVC patterns plus various patterns in asynchronous programming. The book concludes with a discussion of the criticisms of design patterns and chapters on anti-patterns. Each chapter includes a Q&A session that clears up any doubts and covers the pros and cons of each pattern. FAQs will help you consolidate your knowledge.  What You Will Learn - Work with each of the design patterns - Implement the design patterns in real-world applications - Select an alternative to these patterns by comparing their pros and cons - Use Visual Studio Community Edition 2019 to write code and generate output Who This Book Is For Software developers, testers, and architects

DKK 468.00
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Voice User Interface Design - Ritwik Dasgupta - Bog - APress - Plusbog.dk

Database Design and Relational Theory - C. J. Date - Bog - APress - Plusbog.dk

Database Design and Relational Theory - C. J. Date - Bog - APress - Plusbog.dk

Create database designs that scale, meet business requirements, and inherently work toward keeping your data structured and usable in the face of changing business models and software systems. This book is about database design theory. Design theory is the scientific foundation for database design, just as the relational model is the scientific foundation for database technology in general. Databases lie at the heart of so much of what we do in the computing world that negative impacts of poor design can be extraordinarily widespread. This second edition includes greatly expanded coverage of exotic and little understood normal forms such as: essential tuple normal form (ETNF), redundancy free normal form (RFNF), superkey normal form (SKNF), sixth normal form (6NF), and domain key normal form (DKNF). Also included are new appendixes, including one that provides an in-depth look into the crucial notion of data consistency. Sequencing of topics has been improved, and many explanations and examples have been rewritten and clarified based upon the author''s teaching of the content in instructor-led courses. This book aims to be different from other books on design by bridging the gap between the theory of design and the practice of design. The book explains theory in a way that practitioners should be able to understand, and it explains why that theory is of considerable practical importance. Reading this book provides you with an important theoretical grounding on which to do the practical work of database design. Reading the book also helps you in going to and understanding the more academic texts as you build your base of knowledge and expertise. Anyone with a professional interest in database design can benefit from using this book as a stepping-stone toward a more rigorous design approach and more lasting database models. What You Will Learn - Understand what design theory is and is not - Be aware of the two different goals of normalization - Know which normal forms are truly significant - Apply design theory in practice - Be familiar with techniques for dealing with redundancy - Understand what consistency is and why it is crucially important Who This Book Is For Those having a professional interest in database design, including data and database administrators; educators and students specializing in database matters; information modelers and database designers; DBMS designers, implementers, and other database vendor personnel; and database consultants. The book is product independent.

DKK 476.00
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Beginning Design for 3D Printing - Joe Micallef - Bog - APress - Plusbog.dk

Principles of Package Design - Matthias Noback - Bog - APress - Plusbog.dk

Design Patterns in .NET 6 - Dmitri Nesteruk - Bog - APress - Plusbog.dk

Design Patterns in .NET 6 - Dmitri Nesteruk - Bog - APress - Plusbog.dk

Implement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today''s developer toolbox. In addition to the functional builder, asynchronous factory method, generic value adapter, and composite proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement. Using the C# and F# programming languages, Design Patterns in .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease. What You Will Learn - Become familiar with the latest pattern implementations available in C# 10 and F# 6 - Know how to better reason about software architecture - Understand the process of refactoring code to patterns - Refer to researched and proven variations of patterns - Study complete, self-contained examples, including many that cover advanced scenarios - Use the latest versions of C# and Visual Studio/Rider/ReSharper Who This Book Is For Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problems

DKK 519.00
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Design Patterns in Modern C++20 - Dmitri Nesteruk - Bog - APress - Plusbog.dk

Practical UI Patterns for Design Systems - Diana Macdonald - Bog - APress - Plusbog.dk

Practical UI Patterns for Design Systems - Diana Macdonald - Bog - APress - Plusbog.dk

Understanding UI patterns is invaluable to anyone creating websites for the first time. It helps you make connections between which tools are right for which jobs, understand the processes, and think deeply about the context of a problem. This is your concise guide to the tested and proven general mechanisms for solving recurring user interface problems, so that you don''t have to reinvent the wheel. You''ll see how to find a pattern you can apply to a given UI problem and how to deconstruct patterns to understand them in depth, including their constraints. UI patterns lead to better use of existing conventions and converging web standards. This book shows you how to spot anti-patterns, how to mix and match patterns, and how they inform design systems. By helping the non-web professionals and junior web professionals of the world use basic patterns, the web industry can put its best foot forward as new interfaces such as VR/AR/MR, conversational UIs, machine learning, voice input, evolving gestural interactions and more infiltrate the market. Given the emerging popularity of design systems and space of DesignOps, as well as the rise of companies competing on design and usability, now is the time to think about how we use and evolve UI patterns and scale design systems. What You''ll Learn - Produce intuitive products through consistency and familiarity. - Save time instead of starting from scratch. - Communicate design decisions with evidence to support solutions. - Use smart defaults without extensive product design experience. - Improve a user''s experience. - Scale growing business with design. Who This Book Is For Those familiar with creating websites and want to learn more, WordPress bloggers, or marketers who want to weave components together into a usable, revenue-generating experience.

DKK 385.00
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UI Design for iOS App Development - Bear Cahill - Bog - APress - Plusbog.dk

UI Design for iOS App Development - Bear Cahill - Bog - APress - Plusbog.dk

Design is a challenge for most developers. Without a background or training in user interface skills, it''s hard to navigate what choices make the best sense for the end user. This book shows you how to migrate from Storyboards to SwiftUI to design dynamic and engaging UIs for iOS apps. SwiftUI is new in iOS 13 but you may want to support past versions as well. To satisfy this, you''ll start by reviewing nib/xib files and Storyboards and then move into SwiftUI and explore how to design apps in both UI toolkits. Gaining a firm base in technologies old and new will allow you to future proof your UI during this period of transition. Developers generally want to stay in code, but UI development tends to be a visual effort. This book takes a very structured and code-like approach to UI design to take the fear away. You''ll grasp Storyboards and Auto-Layout/Constraints, while also learning to move past them with the easier options in SwiftUI. A clear understanding of both technologies is key to keeping your most functional coding and also making things look right. With UI Design for iOS App Development , you''ll learn SwiftUI easily and get back into your code quickly. What You''ll Learn - Build iOS app UIs both in current and new paradigms - Work with Storyboards and Auto-Layout/Constraints - Design UIs in a coder friendly way Who This Book Is For iOS developers building a strong foundation in UI design to fill in the gaps from their training. For veteran developers, it''s vital to be able to match your coding skills with equal UI/UX abilities.

DKK 509.00
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Design and Deploy Microsoft Azure Virtual Desktop - Puthiyavan Udayakumar - Bog - APress - Plusbog.dk

Design and Deploy Microsoft Azure Virtual Desktop - Puthiyavan Udayakumar - Bog - APress - Plusbog.dk

Design and build the new desktop service from Microsoft. This book offers a modern framework, design methodology, and best practices of design and deployment for virtual apps and desktops.Microsoft Azure Virtual Desktop (AVD) is a Desktop as a Service (DaaS) which is simple to deploy, accessible from any device, easy to manage, and secure. The book starts with AVD essentials and its critical features, followed by the planning and method of preparing for AVD. You will go through defining the requirements and assessing by setting the AVD application baseline, network requirements, and security requirements. Next, you will learn how to design and deploy the core infrastructure of Microsoft AVD to understand its Access Layer, Control Layer, Resource Layer, Hosting Layer, and User Layer. You will also learn how to design the desktop and Host Pool of AVD. And you will learn the modern way to manage and secure AVD components. After reading this book, you will have theright blend of knowledge and skills to set up and run the Azure cloud-based virtual desktop and virtual applications. What You Will LearnUnderstand the key design and deployment essentials of AVDPlan, gather requirements, and assess for AVDDesign and deploy Core Infrastructure of Microsoft AVDIntegrate with profile and personalization managementMonitor and secure Azure virtual desktopsWho Is This Book For:AVD system administrators and AVD system architects

DKK 519.00
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Pro SQL Server Relational Database Design and Implementation - Louis Davidson - Bog - APress - Plusbog.dk

Pro SQL Server Relational Database Design and Implementation - Louis Davidson - Bog - APress - Plusbog.dk

Learn effective and scalable database design techniques in SQL Server 2019 and other recent SQL Server versions. This book is revised to cover additions to SQL Server that include SQL graph enhancements, in-memory online transaction processing, temporal data storage, row-level security, and other design-related features. This book will help you design OLTP databases that are high-quality, protect the integrity of your data, and perform fast on-premises, in the cloud, or in hybrid configurations. Designing an effective and scalable database using SQL Server is a task requiring skills that have been around for well over 30 years, using technology that is constantly changing. This book covers everything from design logic that business users will understand to the physical implementation of design in a SQL Server database. Grounded in best practices and a solid understanding of the underlying theory, author Louis Davidson shows you how to "getit right" in SQL Server database design and lay a solid groundwork for the future use of valuable business data. What You Will Learn - Develop conceptual models of client data using interviews and client documentation - Implement designs that work on premises, in the cloud, or in a hybrid approach - Recognize and apply common database design patterns - Normalize data models to enhance integrity and scalability of your databases for the long-term use of valuable data - Translate conceptual models into high-performing SQL Server databases - Secure and protect data integrity as part of meeting regulatory requirements - Create effective indexing to speed query performance - Understand the concepts of concurrency Who This Book Is For Programmers and database administrators of all types who want to use SQL Server to store transactional data. The book is especially useful to those wanting to learn the latest database design features in SQL Server 2019 (features that include graph objects, in-memory OLTP, temporal data support, and more). Chapters on fundamental concepts, the language of database modeling, SQL implementation, and the normalization process lay a solid groundwork for readers who are just entering the field of database design. More advanced chapters serve the seasoned veteran by tackling the latest in physical implementation features that SQL Server has to offer. The book has been carefully revised to cover all the design-related features that are new in SQL Server 2019. -

DKK 593.00
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Inclusive Design for a Digital World - Regine M. Gilbert - Bog - APress - Plusbog.dk

Inclusive Design for a Digital World - Regine M. Gilbert - Bog - APress - Plusbog.dk

What is inclusive design ? It is simple. It means that your product has been created with the intention of being accessible to as many different users as possible. For a long time, the concept of accessibility has been limited in terms of only defining physical spaces. However, change is afoot: personal technology now plays a part in the everyday lives of most of us, and thus it is a responsibility for designers of apps, web pages, and more public-facing tech products to make them accessible to all. Our digital era brings progressive ideas and paradigm shifts - but they are only truly progressive if everybody can participate. In Inclusive Design for a Digital World , multiple crucial aspects of technological accessibility are confronted, followed by step-by-step solutions from User Experience Design professor and author Regine Gilbert. Think about every potential user who could be using your product. Could they be visually impaired? Have limited motor skills? Be deaf or hard of hearing? This book addresses a plethora of web accessibility issues that people with disabilities face. Your app might be blocking out an entire sector of the population without you ever intending or realizing it. For example, is your instructional text full of animated words and Emoji icons? This makes it difficult for a user with vision impairment to use an assistive reading device, such as a speech synthesizer, along with your app correctly. In Inclusive Design for a Digital World , Gilbert covers the Web Content Accessibility Guidelines (WCAG) 2.1 requirements, emerging technologies such as VR and AR, best practices for web development, and more. As a creator in the modern digital era, your aim should be to make products that are inclusive of all people. Technology has, overall, increased connection and information equality around the world. To continue its impact, access and usability of such technology must be made a priority, and there is no better place to get started than Inclusive Design for a Digital World . What You''ll Learn - The moral, ethical, and high level legal reasons for accessible design - Tools and best practices for user research and web developers - The different types of designs for disabilities on various platforms - Familiarize yourself with web compliance guidelines - Test products and usability best practices - Understand past innovations and future opportunities for continued improvement Who This Book Is For Practitioners of product design, product development, content, and design can benefit from this book.

DKK 385.00
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Modern Deep Learning Design and Application Development - Andre Ye - Bog - APress - Plusbog.dk

Modern Deep Learning Design and Application Development - Andre Ye - Bog - APress - Plusbog.dk

Learn how to harness modern deep-learning methods in many contexts. Packed with intuitive theory, practical implementation methods, and deep-learning case studies, this book reveals how to acquire the tools you need to design and implement like a deep-learning architect. It covers tools deep learning engineers can use in a wide range of fields, from biology to computer vision to business. With nine in-depth case studies, this book will ground you in creative, real-world deep learning thinking. You’ll begin with a structured guide to using Keras, with helpful tips and best practices for making the most of the framework. Next, you’ll learn how to train models effectively with transfer learning and self-supervised pre-training. You will then learn how to use a variety of model compressions for practical usage. Lastly, you will learn how to design successful neural network architectures and creatively reframe difficult problems into solvable ones. You’ll learn notonly to understand and apply methods successfully but to think critically about it. Modern Deep Learning Design and Methods is ideal for readers looking to utilize modern, flexible, and creative deep-learning design and methods. Get ready to design and implement innovative deep-learning solutions to today’s difficult problems. What You’ll Learn Improve the performance of deep learning models by using pre-trained models, extracting rich features, and automating optimization. Compress deep learning models while maintaining performance. Reframe a wide variety of difficult problems and design effective deep learning solutions to solve them. Use the Keras framework, with some help from libraries like HyperOpt, TensorFlow, and PyTorch, to implement a wide variety of deep learning approaches. Who This Book Is ForData scientists with some familiarity with deep learning to deep learning engineers seeking structured inspiration and direction on their next project. Developers interested in harnessing modern deep learning methods to solve a variety of difficult problems.

DKK 476.00
1

Practical Domain-Driven Design in Enterprise Java - Vijay Nair - Bog - APress - Plusbog.dk

Practical Domain-Driven Design in Enterprise Java - Vijay Nair - Bog - APress - Plusbog.dk

See how Domain-Driven Design (DDD) combines with Jakarta EE MicroProfile or Spring Boot to offer a complete suite for building enterprise-grade applications. In this book you will see how these all come together in one of the most efficient ways to develop complex software, with a particular focus on the DDD process. Practical Domain-Driven Design in Enterprise Java starts by building out the Cargo Tracker reference application as a monolithic application using the Jakarta EE platform. By doing so, you will map concepts of DDD (bounded contexts, language, and aggregates) to the corresponding available tools (CDI, JAX-RS, and JPA) within the Jakarta EE platform. Once you have completed the monolithic application, you will walk through the complete conversion of the monolith to a microservices-based architecture, again mapping the concepts of DDD and the corresponding available tools within the MicroProfile platform (config, discovery, and fault tolerance). To finish this section, you will examine the same microservices architecture on the Spring Boot platform. The final set of chapters looks at what the application would be like if you used the CQRS and event sourcing patterns. Here you''ll use the Axon framework as the base framework. What You Will Learn - Discover the DDD architectural principles and use the DDD design patterns - Use the new Eclipse Jakarta EE platform - Work with the Spring Boot framework - Implement microservices design patterns, including context mapping, logic design, entities, integration, testing, and security - Carry out event sourcing - Apply CQRS Who This Book Is For Junior developers intending to start working on enterprise Java; senior developers transitioning from monolithic- to microservices-based architectures; and architects transitioning to a DDD philosophy of building applications.

DKK 391.00
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Cloud Data Design, Orchestration, and Management Using Microsoft Azure - Francesco Diaz - Bog - APress - Plusbog.dk