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Battlestar Galactica Deadlock: Modern Ships Pack Steam CD Key

Battlestar Galactica Deadlock: Modern Ships Pack Steam CD Key

From the behemoth Mercury class battlestar, to the iconic Modern Basestar, this ship pack contains six ships of the modern era of Battlestar Galactica. These ships can be used in Skirmish, Multiplayer and Anabasis. Please note that these ships are not playable in the story campaigns. Colonial Mercury - Heavy Modern Battlestar The Mercury class battlestar is a top of Colonial Fleet naval engineering. Equipped with unprecedented armour and firepower, the Mercury is maybe best known for its stacked inverted ventral flightpods for exceptional fighter support. Colonial Valkyrie - Support Battlestar The Battlestar Valkyrie is a type of battlestar that would prove popular in the years following the First Cylon War. Its small frame is heavily armed, allowing for a highly maneuverable artillery package. Colonial Viper Mk VII - Modern Space Superiority Fighter The unparalleled Colonial fighter. Cylon Modern Basestar - Command Ship Unlike their predecessors, these basestars relied solely on missile and fighter deployments for protection. These modern basestar utilised an organic hull resin, which allowed structural damage to be repaired rapidly. Cylon Guardian Basestar - Basestar Prototype Although the development of this basestar is shrouded in secrecy, it is understood that it escaped Operation Raptor Talon with the prophetic Hybrid prototype, and a cadre of Centurions. Modern Raider - Modern Cylon Fighter The ultimate evolution of Cylon fighter technology.

CZK 154.87
1

Shadow Empire: Oceania Steam CD Key

Shadow Empire: Oceania Steam CD Key

For a long time the Planet Generation of Shadow Empire was limited to dry Planets and Planets with relatively small bodies of water. Now all is possible. You can create second Earths and even Waterworlds. Planets with many islands, or just a few continents. The new maps being generated with Oceania DLC change the feel and ambiance of the game completely. But it also changes the gameplay a lot and will make you experience a different style of game.On top of this: the existing land-based Traders have gotten a more organized cousin with the sea-based Traders, who are known as Maritime Trade Houses (MTHs). The MTHs will allow you to explore the Oceans and secure Transport Contracts to invade and/or keep logistics flowing between different continents or islands. The MTH are of a very mercantile nature and it is also possible to acquire their stock. Once a shareholder you can use Policy Meetings with the MTH to influence their attitudes and Dividend payments.Features :With Oceania the Procedural Planet Generation can now generate much more diverse PlanetsGaia Planet Class now availableThalassa Planet Class now availableProteus Planet Class now availableFontus Planet Class now availableMaritime Trade House (MTH) mechanicsMTH Stock-trading, Policy Meetings, Dividends & AuctionsMTH Transport, Explore and Makeshift Port ContractsMTH Naval warfare for sea supremacyNaval logistical points allow amphibious invasions and transfersNote that the player does not control any naval units and all maritime action is simulated through the MTHsMaritime Lifeforms

CZK 125.72
1

Combat Mission: Red Thunder - Battle Pack 1 Steam CD Key

Combat Mission: Red Thunder - Battle Pack 1 Steam CD Key

Includes:Combat Mission: Red Thunder - Battle Pack 1Combat Mission Red Thunder - Battle Pack 1 is set in or around the time frame of the Soviet assaults through the late summer of '44 in eastern Poland. The Battle Pack includes two new campaigns and 13 standalone scenarios and 13 new Master Maps.Features“Five Days One Sumer” campaign: This is a six mission campaign (with up to four possible branches involving a total of thirteen missions), involving II./SS-Pz.Rgt. 5 and III “Germania” which were part of Kampfgruppe Mühlenkamp, covering a period of intense combat in eastern Poland to prevent the Soviet spearheads of the 2nd White Russian Front from advancing westwards during the week 16-22 July 1944.“Tigers at Ogledow” campaign”: This campaign covers a very well-known engagement where King Tigers from "Schwere Panzer-Abteilung 501 commanded by Major von Legat underwent their combat debut on the Soviet/German front when they encountered elements from the 1st Guards Tank Army during operations to reduce the Soviet Baranov Bridgehead in August 1944.13 standalone scenarios: These scenarios range in size from small platoon sized engagements to battalion sized engagements on 12km squared maps. As the use of German SPW is a theme in this battle pack there is a series of three ‘training’ scenarios to help the player become familiar with getting the best out of this type of unit. All the standalone scenarios are geared towards both head to head play and against the AI.13 Master Maps: New maps based on maps from the Battle Pack missions.

CZK 102.91
1

Armored Brigade Nation Pack: Czechoslovakia - Netherlands Steam CD Key

Armored Brigade Nation Pack: Czechoslovakia - Netherlands Steam CD Key

Armored Brigade is a real-time tactical wargame, set in a hypotetical confrontation between NATO and Warsaw Pact Allies. As Cold War has turned hot, Europe is once again torn apart by conflict. With this expansion, two new nations, Czechoslovakia and Netherlands, are added to the cluster of armies of Armored Brigade.The new playable factions introduced by this expansion have different army compositions and organizational structures, adding more tactical options and giving more complexity on the operational level:CZECHOSLOVAKIAPrior to the 1968 intervention Czechoslovak People's Army was well-regarded both in capability and reliability, and Czechoslovakia was the only Warsaw Pact member that did not have any Soviet forces stationed on its soil up to that point. Offensive warfare was seen as the essential and principal form of combat and the chief instrument to achieve victory over the enemy.However, the armed forces underwent a political purge after the short period of reform in the late 1960s that culminated in an invasion by the armies of five other Warsaw Pact members. Large number of officers who had supported the reform movement either voluntarily resigned or were forced out. Western analysts disagreed about whether the Czechoslovak armed forces had ever recovered their pre-invasion size, quality, or morale by the late 1980s. Some questioned their reliability in a prolonged offensive war in Western Europe or in a war that was going badly for Warsaw Pact forces. Other outside analysts believed that the Czechoslovak armed forces were well trained, equipped, and motivated and that they were quite capable of carrying their share of Warsaw Pact operations, particularly in defense of their homeland.While the tactical organization mostly followed the Soviet pattern, there was a degree of local variations and modifications rarely seen in other Warsaw Pact armies. Due to an extensive domestic industrial base predating the communist rule, most of the small arms, crew-served weapons and even vehicles used by the Czechoslovak forces were designed and manufactured locally, sometimes requiring slight changes from the Soviet norm of organization for small units.NETHERLANDSDuring the Cold War, the Royal Netherlands Army (Koninklijke Landmacht) was committed to two main tasks in the NATO context: participation in the defense of West Germany against ground attacks across the North German Plain, known as “forward strategy”, and ensuring the territorial security of the Netherlands itself and vital lines of communication.While often overlooked in wargaming next to major powers, such as the USA, West Germany and the UK, Netherlands maintained a sizable army and could deploy an entire corps in West Germany, responsible for the left flank of NORTHAG and the British I (BR) Corps. They operated a very interesting mix of equipment, ranging from the venerable Centurion tanks to modernized Leopard 1-Vs and state-of-the-art Leopard 2A4s, alongside reasonably advanced YPR-765 infantry fighting vehicle and unique YP-408 wheeled APCs, all supported by modern aircraft and artillery.Long-haired, trade-unionised conscripts have often given the Dutch Army a bad publicity and raised eyebrows among other NATO armies, but regular cadres were highly professional (and short-haired); logistics were efficient and equipment modern, although a high dependence on reservists did give cause for concern.The Royal Netherlands Army, in final analysis and despite a few problems, was a modern, efficient, well-led and relatively large force seemingly capable of meeting its responsibilities once fully mobilized and deployed in its wartime locations.FEATURES :Two new factions: Czechoslovakia and the NetherlandsMore than 200 new units and aircraftA new map located in the Plzeň Region, CzechoslovakiaA linear campaign inspired by the events of the Prague Spring

CZK 165.77
1

Field of Glory II: Rise of Persia Steam CD Key

Field of Glory II: Rise of Persia Steam CD Key

This expansion extends Field of Glory II back to 681 BC, and allows players to experience the last flowering of chariot warfare in the ancient near-East. It chronicles the decline and fall of the Neo-Assyrian Empire, the rise of the Median and Babylonian Empires, and the conquest of these and the Lydian and Egyptian Kingdoms by the Achaemenid Persians. The Neo-Assyrian Empire, founded in the late 10th century BC, reached its greatest extent at the end of the reign of Esarhaddon (681-669), stretching from Mesopotamia (modern Iraq) in the East to Cilicia (in southern Turkey) in the north-west, and Lower (northern) Egypt in the south-west. Its last strong king was Ashurbanibal (669-627), though Egypt seceded quietly during his reign. Following his death the situation rapidly deteriorated, with a series of civil wars. In 626 Babylonia rose in revolt. Between 616 and 609 the Assyrian Empire was destroyed by an alliance of Medes and Babylonians. The Babylonians under Nebuchadnezzar II then took over most of the former Assyrian Empire, only Egypt remaining independent. The Medes carved out a large empire in the north and east, halted in the west only by the Lydian Kingdom in western Asia Minor. By the mid 6th century BC, the fertile crescent was divided between four powerful states, the Neo-Babylonian Empire, the Median Empire and the Kingdoms of Lydia and Egypt. In 553 Cyrus II the Great, King of the small Persian Kingdom of Anshan in the Persian Gulf, revolted against his overlord and grandfather, the Median King Astyages, and took over the Median Empire, which thus became the Achaemenid Persian Empire. He conquered Lydia in 546 and Babylon in 539. Egypt was conquered by his son Cambyses II in 525. This made the Achaemenid Persian Empire the largest the world had yet known, stretching from the Bosporus to western India.

CZK 36.50
1

Field of Glory II: Medieval - Rise of the Swiss Steam CD Key

Field of Glory II: Medieval - Rise of the Swiss Steam CD Key

From the late 1300s some Swiss started to carry the long pike, at first as a minority weapon, the bulk of their soldiers still carrying the halberd. In 1422, a small Swiss army was beaten at Arbedo by a Milanese army containing a large number of men-at-arms, who dismounted after their initial mounted charge failed. It was noticed that the pikemen fared better in combat against dismounted men-at-arms than the halberdiers, due to the longer reach of their weapons.From that time onwards the proportion of pikemen in Swiss armies was evenly increased, so that by the end of the fifteenth century it had become the dominant weapon. The halberd was only retained by a small number of experienced soldiers to defend the banners, and to break up an enemy's formation if the pike advance was halted.The new Swiss system proved an astonishing success on the battlefield: victorious in the Burgundian Wars, defeating the Holy Roman Empire in the Swabian War, and as mercenaries they were a key component of French King Charles VIII's armies in Italy. Soon pike formations were adopted in many western European countries, notably in Germany by the famous 'landsknechts'.In Bohemia, war had broken out between the followers of Jan Hus, a Proto-Protestant religious reformer, and the Catholic royalists. The Hussites were mostly common people, and they had few nobles to provide heavily armoured men-at-arms. To counter the royalists’ advantage in heavy cavalry, they adapted simple agricultural wagons into the 'Wagenburg', a mobile fortress, from within which the Hussite soldiers could fight. This was mainly a defensive weapon, although at the Battle of Kutna Hora in 1421 it was used to break through a royalist army.In Spain, the Reconquista was finally completed when the Kingdom of Granada was conquered in 1492. Here, the armies of Castile and Aragon had also adopted the pike, but Castile had in addition revived the use of sword and buckler men, in imitation of the ancient Roman legionaries.England saw a series of wars between the Lancastrian and Yorkist branches of the Plantagenet royal family. Today these are known as the Wars of the Roses. Here the battlefield was still dominated by the longbow and dismounted men-at-arms, although a few mercenary pikemen were recruited for some campaigns.Another backwater was Scandinavia, where Sweden fought to break free from the Kalmar Union, which was dominated by Denmark.FeaturesAdditional coverage for the following nations and factions from the introduction of Swiss-style pike tactics or Hussite war wagons by themselves or their opponents until 1500 AD: Aragonese, Berber (Wattasid), Bohemian (Catholic), Burgundian, Castilian, Danish, English (Lancastrian, Yorkist and Tudor), Florentine, French, German (Imperial, Feudal and City armies), Granadine, Hungarian, Hussite (Taborite and Utraquist), Low Countries, Milanese, Neapolitan, Papal, Polish, Rus, Scots, Swiss, Venetian. Each of these has their own historically-based banner. (Several European nations are already covered up to 1500 AD by previous DLC).22 new units.60 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 303. In addition armies can include contingents from historical allies. This gives over three hundred thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale: Kutna Hora 1421, Towton 1461, Brunkeberg 1471, Grandson 1476, Loja 1482, Bosworth 1485, Fornovo 1495, Dornach 1499.41 more historical matchups added to Quick Battle mode, increasing the total to 239, most playable from either side.4 more historically-based campaigns covering major leaders and conflicts of the era: Rise of the Swiss, Hussite Wars, Charles the Bold, Louis XI.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over eighty thousand permutations.Time Warp modules expanded to include the new army lists.

CZK 88.46
1

Ravenmark: Scourge of Estellion Steam CD Key

Ravenmark: Scourge of Estellion Steam CD Key

Upheaval and chaos approaches the ancient Empire of the Raven.In the world of Eclisse, the ruling Empire of Estellion is besieged by a scourge of embittered zealots from the swamp nation of Kaysan, erased from history by the Empire’s hubris. As the Empire struggles against nigh-endless invaders and ruthless political machinations, its heroes must fight to restore the banners of the raven… Or fall to the Scourge of Estellion.Ravenmark: Scourge of Estellion is a turn-based wargame, where strategic troop placement is essential to succeess. Battles employ a dynamic “we-go” system where the actions of allies and enemies unfold in a simultaneous battle phase. As a result, commanders in Ravenmark are forced to think ahead, anticipating all movements of their enemies instead of just reacting to them.Character traits, active abilities and tons of unit statistics come into play in Ravenmark, and have to be assessed and used in the best possible way. All of these are beautifully accessible in the Ravenmark Codex, where you will be able to learn about the different characters and unit types, as well as the deep and rich lore on which the game is based.In Ravenmark, you are free to choose your own formations. Making proper use of the unique systems for command will be of vital importance to achieve victory! Will you align your pike formations into a single battle line for easier command and better frontage? Or will you keep your formations small and flexible? This is just one of the many choices you will face while fighting your way through your many battles!FeaturesRich story-driven campaign: Take command of Calius Septim and a dozen other commanders as you fight your way through the beautiful world of RavenmarkInnovative “WeGo” game system: Anticipate all moves of your enemy in order to counter them effectively.Limited command: Decide which troops to order around when you have more of them in your force than your leader can deal with.Standing Orders: Harness A.I. assisted commands that persist across multiple turns and reduce the complexity of micro-managing large armies.Flexible Formations: Group up to three units of a kind into a single Formation, which provides special abilities and buffs to overcome foes with.Explore the Codex: Delve into the richly storied cultures and history of the various nations, characters and locales encountered throughout Ravenmark.

CZK 177.17
1

Close Combat - Gateway to Caen Steam CD Key

Close Combat - Gateway to Caen Steam CD Key

Close Combat: Gateway to Caen is the latest release in the critically-acclaimed Close Combat series, and the final release of the current game engine. Gateway to Caen focuses on the largest, concentrated British offensive since the Normandy landings in an attempt to penetrate the German lines west of Caen and cross the Odon River to get the stalled advance moving again.With Close Combat: Gateway to Caen you can play at the strategic and tactical level, putting yourself in the boots of both the generals and the platoon commanders. You can move or combine your battlegroups on the strategic level and decide the outcome of battles on the tactical level. You will command squads in close combat situations, using small arms, mortars, machine guns, armored cars, and tanks to triumph against the enemy. You command artillery and mortar barrages and even air strikes. You will get to know individual solders, platoons, battalions, and the larger brigades and battle groups which they comprise.Players can experience the desperate situation of the outnumbered, but well-armed Panzergrenadiers, or the daunting offensive mission of the fully-supported British infantry advancing across the treacherous Odon Valley. At your command are Churchill, Cromwell, Firefly, Sherman, Stuart tanks and more. Panther, Tiger, Stug, and Mk.IV tanks will arrive to support German Panzergrenadiers as they try to hold the line against a concerted British attack.The historic scope of Operation Epsom is captured in single battles, operations, and the grand campaign. The strategic battlefield offers over two dozen individual battlefields with over three dozen accurately portrayed German and British battle groups. British infantry regimental history is reflected in name among the various battalions. You can deploy your battalions as they actually fought in the struggle for the Odon. The game includes all new maps and a range of upgraded effects.FeaturesCompletely revised graphics that elevate battle effects, units, and maps to a new, detailed level in the Close Combat Series.Thirty new battlefield maps accurately reflect the Odon Valley west of Caen, France.65 vehicles, 36 infantry units, 77 weapons.New vehicles and guns including Churchill, Cromwell, M-10 Achilles, and Firefly tanks; 17-pdr AT guns, Loyd Carriers, and more.Improved graphics and effects and new soldier voices.Revised terrain files that represent the specific conditions of the Odon battlefield: tall cornfields and hindered, muddy movement during rainy weather.New features including Rolling barrages and dug-in/camouflaged tanks and anti-tank guns.Historic regimental names and battalion organization.Mount troops or guns on vehicles.Integrated multi-player lobby and match-making forums.Enhanced Scenario Editor - Create your own "what if" Scenarios.

CZK 194.92
1

Armored Brigade Nation Pack: Italy - Yugoslavia Steam CD Key

Armored Brigade Nation Pack: Italy - Yugoslavia Steam CD Key

Following World War II, Italy has struggled with negative memories of defeat and mediocre performances, long labouring under the stigma of failure and incompetence. Merely a remnant of a past to be forgotten, war was expressly rejected in the Constitution, but the creation of NATO meant that the Italian Armed Forces were quickly reorganised and expanded within a totally different international framework than before. Preparing for a feared invasion from the east, likely via Yugoslavia, Italy played an important role in the Mediterranean. Still, the country’s strategic culture, a mixture of realpolitik and pacifist tendencies, severely impacted it’s military policies.The Italian Army at first glance might seem under-equipped compared to its NATO peers. However, it should be noted that they were supposed to defend a well-fortified, and mostly rugged mountainous terrain on their eastern border. Moreover, quality of units varied significantly across the Army. Some were better trained or better equipped, for example the famous Alpini mountain troops or selected armoured and mechanised brigades. Nevertheless, a player might still feel being under-gunned or lacking in certain aspects, so his armoured, mechanized or infantry force should be always reinforced by strong support assets. This also means a great care should be given to mobility, flanking engagements, and emphasizing maximum use of terrain cover; providing for a challenging and dynamic playstyle.On the other side of the fence was Yugoslavia. Geographically situated between a NATO anvil and the Soviet hammer, the prospect of invasion would permanently dominate Yugoslav strategic plans. Particularly since witnessing the Warsaw Pact intervention in Czechoslovakia in 1968, Yugoslav military doctrine focused on combining its large field army with the guerrilla experience of the Partisans in World War II. In planning, this would entail the armed forces to conduct conventional warfare along a nationwide front, buying time for reserves and the general population to mobilize. Small Territorial Defence units would engage alongside beside regular troops in their local areas, emphasizing mobility and light anti-personnel and anti-armour weapons.Because armament parity with likely opponents, both in quality and quantity, was hard to achieve, Yugoslavs tried to use limited national defense resources in the most efficient way, rarely if ever squandering even the most obsolete weapons. Units in the game, as well the combat tactics, reflects this strategy. Yugoslavia is a very balanced, all-around force that will perform satisfactorily in every field, but might not always excel. Hence a combined arms approach is extremely important when facing technologically superior forces. And while the center of gravity of the Yugoslav Army are infantry formations that are highly varied, logistically undemanding and survivable, armoured and mechanized are certainly capable of making it tough for any adversary.

CZK 121.66
1

Shadow Empire Steam CD Key

Shadow Empire Steam CD Key

Shadow Empire is an extensive 4X strategy game in which you can also find RPG elements. The action of the production takes place in a realistic science fiction universe with strong post-apocalyptic accents. The title was developed by VR Designs studio (known from the Decisive Campaigns series and Advanced Tactics: World War II ). The publisher is Slitherine. Story Action Shadow Empire takes place in a universe in which mankind began the conquest of space, but soon after its civilization collapsed. The player takes on the role of the leader of the nation inhabiting one of the colonized planets, set in post-apocalyptic realities evoking associations, among others with Mad Max movies . Over time - as technology develops - the atmosphere of the game gradually changes and we get a more classic science fiction setting. Gameplay Shadow Empire is a fairly typical 4X turn - based strategy , in which the player takes on the role of the leader of a small faction. Our main task is to lift a civilization from the ruins and then build a powerful interplanetary empire. The gameplay boils down to observing maps, analyzing statistics and making decisions. We manage the population and navigate in the difficult political reality of the post-apocalyptic world - we have to arrange or fight, among others with syndicates and leaders of various cults. We also recruit supporters and take care of diplomacy, thanks to which we build relations with our neighbors . We are helped by the so-called stratagems - these are complete plans covering a number of actions that we can implement with one click. The player cannot neglect space exploration, where you can find a number of useful resources (including rare metals, water, fuel). We often have to compete with other factions for valuable resources. When it comes to fighting, we control our troops directly by moving our troops to the so-called hexes (we have over a hundred types of formations here) and taking care, among others, for morale or supply. We also decide on the equipment of individual units. Technology ,logistic and supply chains Discover and research over 100 different fields of technology.The game starts at a low level of technology as your nation drags itself out of the ruins of a galactic collapse, but at the end of the tech tree you’ll find knowledge that allows you to build exciting technologies such as ICBMs, laser guns, atomic missile launchers, walkers, shield-generators and more. Manage a realistic supply chain that has real consequences, running out of ammo could mean that your military is unable to attack or defend itself. Running out of food could have even more dire implications. Extend your logistical network capabilities by building roads or rails as well as constructing truck stations, maglev stations and supply base assets. Develop transport helicopters and cargo planes to set up Air Bridges to support Invasions or to drop supplies into isolated positions

CZK 155.38
1

Battlestar Galactica Deadlock: Reinforcement Pack Steam CD Key

Battlestar Galactica Deadlock: Reinforcement Pack Steam CD Key

War rages in the quaternary system of Cyrannus. It all started with a devastating surprise Cylon attack, and the Twelve Colonies recoiled. But the Colonials struck back with all they had. Years of war followed, years of sacrifice, heroism and massive bloodshed.Victory is still beyond the grasp of each side. Both the Cylons and the Colonials develop powerful new weapons and ships in an attempt to break this deadlock. New weapons and new strategies can turn the tide. He who wants to survive will need to learn. It is the way of war, there is no other option. Adapt or die.The Reinforcement Pack DLC brings new content to Battlestar Galactica Deadlock! With four new ships, new types of ammo and some surprises, the Reinforcement Pack is a must for every Colonial or Cylon admiral!New ships!Berzerk (Colonial) – A pocket-sized Assault Carrier, the Berzerk class carrier brings additional heavy artillery to the Colonial ranks and is an effective force multiplier in Colonial Fleet strike groups.The carrier is not designed to survive prolonged engagements by itself. However, when attached to a Battlestar fleet or strike group, it provides powerful complementary firepower and squadron support.Janus (Colonial) – A Heavy Cruiser, with high staying power and heavy armor plating. A really tough ship for heavy firepower battles.The Janus heavy cruiser is an old Gemenese ship, made popular during the later stages of the imperial wars between Virgon and Leonis. Heavy armor playing provides it with enough staying power to remain relevant in modern warfare, although its older fire control systems are considered outdated compared to more modern cruisers.Phobos (Cylon) – A High Impact Tech Cruiser specialized in Hacking; it possesses the unique ability to perform high-accuracy, short-range Tactical FTL Jumps mid-battle!The Phobos class tech cruiser has highly sophisticated DRADIS systems integrated into its FTL drives, allowing it to make tactical-range jumps while engaged with the enemy. An array of missile tubes, a forward-facing hangar and a powerful electronic warfare suite rounds out this high threat cruiser.Cerastes (Cylon) – A Defensive Gunship, this small and fast vessel was created as a response to the rapid escalation of Colonial Viper design.The Cerastes is fitted with high RoF point-defence turrets similar to those found on the flightpods of Battlestars, and specialises in softening hostile fighter squadrons.Mines!Proximity mine – Standard proximity munition, DRADIS IFF and occlusion sensors determine when a hostile unit breaches proximity, at which point the munition releases an explosive shrapnel payload, damaging all ships within the blast area.EMP mine – Colonial Fleet’s attempt at brute-forcing an advantage in electronic warfare. These mines release an EMP pulse when an enemy IFF comes within proximity. It does high subsystem damage to all ships in pulse range, but no physical damage.Homing Cluster mine – Cylon smart proxy mines use a combination of DRADIS and guidance systems to lock onto any hostile ship that comes within range of its detectors. The mine then uses reactive control jets to propel itself towards its target. The mine detonates on impact causing substantial damage.

CZK 49.43
1

Close Combat: The Bloody First Steam CD Key

Close Combat: The Bloody First Steam CD Key

“No Mission Too Difficult. No Sacrifice Too Great. Duty First!” Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide diversity of diverse 3D landscapes including craggy ridgelines, narrow valleys and dense villages. The switch to 3D also allows an increase in the level of detail (e.g. the specific types of ammunition used by each weapon are now modelled) with more true to life movement and projectile physics. Following the career of the famed US 1stInfantry Division (forever known as 'The Big Red One') Close Combat: The Bloody First visits the battlefields of Tunisia and Sicily for the first time, as well as covering the Normandy campaign. With 3 theatres to cover Close Combat: The Bloody First places the focus firmly on the tactical level putting you in command of a 1st Infantry Division company (sometimes reinforced … and sometimes not!), leading your men through a series of linked operations and battles from Longstop Hill in Tunisia to Mortain in Normandy. You'll have to look after your men, work out the best combination of fire and movement, know when they need bolstering with armoured vehicles and decide when to call in support from artillery and aircraft. You will command your squads in a variety of close combat situations and will have to learn how best to combine the use of small arms, mortars, machine guns, armoured cars, tanks and anti-tank guns in order to achieve victory. You must learn the art of attack and defence in battles such as Hill 350 and Kasserine Pass in Tunisia, Gela and Troina in Sicily, and Caumont and Marigny in Normandy. As you fight your way into and then across Europe from November 1942 to August 1944 you must overcome a wide range of diverse tactical challenges, such as commanding inexperienced troops being attacked by veteran panzers in North Africa, having to capture the obstinately defended town of Troina in the Sicilian mountains and of course storming across the sands of Omaha and into the 'hedgerow hell' of Normandy The Settings Tunisia – 5 Operations with 14 battles covering Longstop Hill, Sbiba, Kasserine Pass, El Guettar, Mateur Sicily – 3 Operations with 11 battles covering Gela, Nicosia and Troina Normandy – 3 Operations with 11 battles covering Omaha Beach, The Bocage and Operation Cobra Features: 1 Grand Campaign, 3 Theatre Campaigns (Tunisia, Sicily and Normandy), 11 Operations and 36 battles Completely revised 3D that brings a whole new look and feel to the classic Close Combat gameplay. The new 3D engine allows an increased level of detail (down to the specific types of ammunition used by each weapon) and more realistic movement and projectile physics. 32 entirely new battlefield maps covering the rugged terrain of Tunisia (14 maps), the mountains and valleys of Sicily (11 maps) and the beaches and bocage of Normandy (11 maps) For the first time, the armed forces of Italy appear in an official release Over 50 different vehicles, 300+ infantry and heavy weapon teams and over 100+ weapons and including for the first time US equipment from 1942-43. All new graphics and effects New sound effects New terrain types to cover the jagged ridges of Tunisia and the rough, broken battlefields of Sicily

CZK 256.26
1

Field of Glory II Europe Steam CD Key

Field of Glory II Europe Steam CD Key

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC The game that brought the fun and arousal of the tabletop experience to digital form is back. Developed by legendary designer Richard Bodley Scott in a completely new 3D engine, Field of Glory is ready to set new standards in computer wargaming. Field of Glory II allows you to fight large or small battles for or against Rome, or between the other nations who are as yet unaware of the Roman threat, or what-if battles between nations that never actual came into conflict historically, but might have done if the course of history had been different. Take command of a huge variety of armies employing vastly various tactical doctrines. Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent. Victory will require determination and tactical mastery! FEATURES: Accurate simulation of Ancient battle in the last three centuries of the pre-Christian era. 86 historically accurate units, built from fully animated 3D troop models, each with many variants. These allow Field of Glory II to represent the full range of troop-types and tactical doctrines that make this era one of the most interesting to wargamers and military historians. To name just a few, there are Roman legionaries before and after the reforms of Marius, Greek hoplite and Carthaginian African spearmen, Hellenistic pike phalanxes, thureophoroi spearmen and xystophoroi lancers, Gallic warbands, Skythian horse archers, Sarmatian lancers, Roman, Carthaginian, Greek and Gallic spear-armed cavalry, war elephants, Celtic and Indian chariots, scythed chariots, a wealth of light troops and many many more. 12 Historical scenarios covering key engagements of the period on an epic scale. These include Bagradas 255 BC, Trebia 218 BC, Cannae 216 BC, Ilipa 206 BC, Zama 202 BC, Magnesia 190 BC, Pydna 168 BC, Chaironeia 86 BC, Tigranocerta 69 BC, Bibracte 58 BC, Carrhae 53 BC and Thapsus 46 BC. The player can play as either side. Custom Battle system allows unlimited “what-if” scenarios using historically true to life armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Romans, Carthaginians, Hellenistic Kingdoms (Macedon, Seleucids, Ptolemaic Egypt etc.), Gauls, Ancient Britons, Galatians, Spanish, Numidians, Spartacus’s Slave Revolt, Thracians, Skythians, Sarmatians, Parthians, Indians and lots more. Campaign mode allows you to rewrite history as you play through the battlefield careers of some of ancient history’s greatest generals, or war with any ancient nation against any other. Each victory increases the experience and elan of your core units. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay. Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns. Scenarios include open battle, pursuit, awaiting reinforcements, enemy awaiting reinforcements, flank march, rearguard action, advance guard, remove the head, and protect the baggage. Classic turn-based, tile based gameplay. Easy to use interface, hard to master gameplay. Cohort-sized units. Battles can range from a few units to as many as 80 units per side. Named generals who can influence combat and morale of units under their command. Single player and multiplayer battle modes.

CZK 59.31
1

Starship Troopers: Terran Command - Raising Hell Steam CD Key

Starship Troopers: Terran Command - Raising Hell Steam CD Key

A series of 7 new campaign missions and 3 new challenge missions tell the story of the struggle on planet Gehenna - an unforgiving hellscape engulfed in molten lava, volcanic eruptions, and hordes of Arachnids.Human interest in the sector is centered on Vilon Station, a majestic space station orbiting just above the planet’s atmosphere. A stream of massive freighters feed the station’s endless thirst for fuel, extracted and refined through industrial facilities on Gehenna’s surface.Being located in the center of profitable trade routes between the planets Earth, Kwalasha and other Federation colonies, Vilon Station serves a vital nexus for commerce, refueling and resupply.Until now, the protection of personnel on Gehenna has been in the hands of contracted mercenary groups, composed of gritty veterans and adventurers. With the expanding fronts of the Bug War however, Arachnid hostility has been sharply escalating. In light of this perilous situation, Vilon Station’s director has implored the Sky Marshal to dispatch the Mobile Infantry to Gehenna. Their mission: to take over from the mercenaries and safeguard humanity against the ravenous Bug hordes!ADDITIONAL TOOLS & FIREPOWERNew Mercenary and Vilon Station units:Engineering BipedWhile not initially designed for combat, the solid structure of this bipedal vehicle has proven effective as an improvised frontline defense against Arachnid attacks. Its drilling arm can screw up any Bug that dares to come near, and through creative use of the machine's fuel system it can lay down screens of smog and fire.Frag MercsThese mercenaries specialize with a weapon that can fire both fragmentation shells for devastating close range barrages and contact grenades for medium range, indirect fire support. Experienced “Frag Mercs” are often skilled in the deployment of various types of landmines.Shredder MercsCarried by the biggest, toughest mercenaries, the “Shredder” portable minigun can effectively mow down swaths of Bugs and can even rip through the armor of the larger Arachnids. The heavy weapon can also be mounted on a tripod for increased accuracy and rate of fire.New Mobile Infantry units:Powered Suit IncineratorsAching for more firepower, these experimental squads of Powered Suit Troopers have been equipped with powerful flamethrowers. Useful whenever you need to wipe a room of Bugs!Powered Suit OfficerThese officers wear the same advanced exoskeleton armor as the elite powered suit troopers. It provides them with excellent mobility and protection to direct fire missions and call in reinforcements in the hottest of battlegrounds.EVOLVED ARACHNIDSThe Arachnids on Gehenna have evolved into several distinct subspecies that are especially adapted to the infernal environment. Federal Intelligence has publicly released intel report about these new Bug threats:StingerA small, fragile Bug that launches heated projectiles. They may not appear very threatening individually but are often encountered in numbers, especially around their towering nests.ImmolatorThese monstrosities eject an incendiary substance that burns everything it touches. Battlefield reports have shown the Bug to burst into flames when mortally wounded, causing it to charge forward before exploding in a big ball of fire.PyroflyA flying bug that can hover and spray an area with a burning substance. Due to its thick exoskeleton, the Bug is difficult to destroy with standard rifle fire.BomberbeeSmall flying Bugs who will dive into their enemy and explode on impact. The violent explosion can rip a man in half and punch through armor plating.

CZK 180.72
1

Field of Glory II Steam CD Key

Field of Glory II Steam CD Key

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC The game that brought the fun and arousal of the tabletop experience to digital form is back. Developed by legendary designer Richard Bodley Scott in a completely new 3D engine, Field of Glory is ready to set new standards in computer wargaming. Field of Glory II allows you to fight large or small battles for or against Rome, or between the other nations who are as yet unaware of the Roman threat, or what-if battles between nations that never actual came into conflict historically, but might have done if the course of history had been different. Take command of a huge variety of armies employing vastly various tactical doctrines. Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent. Victory will require determination and tactical mastery! FEATURES: Accurate simulation of Ancient battle in the last three centuries of the pre-Christian era. 86 historically accurate units, built from fully animated 3D troop models, each with many variants. These allow Field of Glory II to represent the full range of troop-types and tactical doctrines that make this era one of the most interesting to wargamers and military historians. To name just a few, there are Roman legionaries before and after the reforms of Marius, Greek hoplite and Carthaginian African spearmen, Hellenistic pike phalanxes, thureophoroi spearmen and xystophoroi lancers, Gallic warbands, Skythian horse archers, Sarmatian lancers, Roman, Carthaginian, Greek and Gallic spear-armed cavalry, war elephants, Celtic and Indian chariots, scythed chariots, a wealth of light troops and many many more. 12 Historical scenarios covering key engagements of the period on an epic scale. These include Bagradas 255 BC, Trebia 218 BC, Cannae 216 BC, Ilipa 206 BC, Zama 202 BC, Magnesia 190 BC, Pydna 168 BC, Chaironeia 86 BC, Tigranocerta 69 BC, Bibracte 58 BC, Carrhae 53 BC and Thapsus 46 BC. The player can play as either side. Custom Battle system allows unlimited “what-if” scenarios using historically true to life armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Romans, Carthaginians, Hellenistic Kingdoms (Macedon, Seleucids, Ptolemaic Egypt etc.), Gauls, Ancient Britons, Galatians, Spanish, Numidians, Spartacus’s Slave Revolt, Thracians, Skythians, Sarmatians, Parthians, Indians and lots more. Campaign mode allows you to rewrite history as you play through the battlefield careers of some of ancient history’s greatest generals, or war with any ancient nation against any other. Each victory increases the experience and elan of your core units. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay. Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns. Scenarios include open battle, pursuit, awaiting reinforcements, enemy awaiting reinforcements, flank march, rearguard action, advance guard, remove the head, and protect the baggage. Classic turn-based, tile based gameplay. Easy to use interface, hard to master gameplay. Cohort-sized units. Battles can range from a few units to as many as 80 units per side. Named generals who can influence combat and morale of units under their command. Single player and multiplayer battle modes.

CZK 17.74
1

Warhammer 40,000: Gladius - Assault Pack Steam CD Key

Warhammer 40,000: Gladius - Assault Pack Steam CD Key

The Assault Pack greatly expands your tactical options by introducing a new unit for each faction!These new units are entirely focused on offensive power and mobility. Enact new tactics and bold new aggressive strategies by fielding them on the wartorn surface of Gladius.Features:Astra Militarum - ChimeraAmphibious transport unit with manned weaponry and communication equipment.The Chimera is the most prolific and popular armoured transport used by the Imperial Guard. It is rugged, versatile, and easy to produce in huge numbers. For thousands of years it has been accepted wisdom that the Chimera punches well above its weight in a firefight; the tank itself mounts a variety of punishing anti-personnel weaponry, while passengers can lay down additional fire from its spacious top hatch and flank-mounted lasgun arrays.Tyranids - Scythed HieroduleAgile gargantuan creature unit that shreds entire armies.The Scythed Hierodule was first recorded during the invasion of Hamman's World, a small Imperial colony close to one of the tendrils of Hive Fleet Kraken. Hamman's World was attacked soon after Kraken's defeat on Ichar IV as the hive fleet began to splinter. Nothing like the Hierodule has ever been reported before. It is armed with four huge razor-sharp claws, each capable of slicing clean through a battle tank, and heavily protected by chitin plates, in places up to 30 cm thick. A Hierodule is far larger than a Carnifex and is a monstrous-killing machine, even by Tyranid standards.T'au - Tidewall GunrigHeavily armed fortification that can be moved by transporting troops.With its in-built rail weaponry, the Tidewall Gunrig provides the firepower to deal with heavy enemy assault units or advancing ranks of armour. Manned by hard-eyed Fire Warriors, these mobile turrets mount devastating railguns that are more than capable of ripping apart enemy tanks or monstrous beasts with volleys of hyper-sonic rounds.Orks - WarbikerFast skirmish unit with high fire power.Mobs of Ork Warbikers race into battle at suicidal speeds, exhausts belching greasy clouds of smoke. As they hurtle toward the enemy ranks, the Warbikers fill the air with a murderous storm of shots from their blazing dakkaguns. Surrounded by billowing clouds of smoke and dust, the Warbikers are protected from the worst of the enemy’s return fire – by the time the bikeboyz thunder out of this swirling cloud, they are all but on top of the foe.Necrons - Flayed OneClose combat infantry unit that ignores enemy overwatch.Flayed Ones can materialise at any time, lured from their bleak dimension by the scent of blood and carnage, and will commonly stalk their prey before attacking with little regard for strategy. When the moment to strike comes, Flayed Ones scramble madly into battle, slashing at their prey with twisted talons and draping themselves in the mangled body parts of their quarry.Chaos Space Marines - Chaos Land RaiderMassively armoured and heavily armed transport unit.The Chaos Land Raider is among the mightiest ground vehicles in a Chaos Space Marine army. Its adamantine and ceramite plates can withstand all but the deadliest anti-tank weaponry, and the blessings of the Warpsmiths keep it at peak efficiency. The twin lascannons mounted in each sponson make short work of other vehicles that would dare to attempt to stop its rampage.Space Marines - RazorbackTank unit that transports infantry.The Razorback rolls into battle with its weapons charged and ready to fire. Its determined crew slam their vehicle through obstacles and over wreckage, keeping pace with the Adeptus Astartes’ advance. Meanwhile, inside the vehicle’s transport bay, its passengers ready themselves for the battle ahead.

CZK 54.75
1

Armored Brigade Nation Pack: France - Belgium Steam CD Key

Armored Brigade Nation Pack: France - Belgium Steam CD Key

FRANCEJust as the bloodletting of World War I has left the French military a firm believer in the prevalence of firepower over manoeuvre, so did France's defeat by Germany in 1940 led it to a similar swing in the direction of mobile warfare. Beginning in the 1950s, the French military began to experiment with organizational structures aimed at facilitating rapid battlefield manoeuvre, including the Javelot brigade and the 7e Division Mécanique Rapide, eventually being standardised as the Division Type 1967. However, shortages of modern equipment, caused in part by the economic crisis of the early 1970s and the expense of the French nuclear deterrent, meant that the mechanized divisions that were to follow the new divisional blueprint were being constituted only very slowly. Although France was not officially part of NATO's command structure since 1966, there was an understanding, formalized by regular joint exercises in West Germany, that France would go to the aid of NATO should the Warsaw Pact attack.A striking feature of the French formations of 1970s is the extent to which they were tank-heavy, due to their intended mode of operations. Their tactics were closer to US Armored Cavalry Regiments (or, indeed, their own pre-WW2 Division Légère Mécanique) in that they were not intended for holding ground. Like the DLM of 1940, the mechanized regiments were to operate like the earlier dragons portes, locating and delaying the enemy and preparing the situation for a counter strike by the tank regiments. However, during the 1980s the heavy manoeuvre forces saw an increase in the proportion of infantry, through the attachment of motorized infantry divisions to the corps headquarters, addition of VAB-equipped infantry regiments to infantry divisions, and an increase in the number of infantry companies in mechanized regiments. France has opted to mechanize nearly all of its units, using relatively light, wheeled armored vehicles that can be air-transported as well as driven long distances over poor-quality roads and cross-country (e.g. in sub-Saharan Africa). While lacking the level of protection of main battle tanks, wheeled armor units of the French Army do provide considerable firepower, often equipped with 90mm or even 105mm guns.BELGIUMAs host to NATO since 1967, Belgium has always placed great importance on functioning as a reliable and credible ally. Despite the small size of its population and demanding colonial commitments, Belgium managed to make a significant contribution to NATO collective defence, deploying half of its Army to the FRG as part of the Belgian I Corps. The remainder of the army comprised the Forces of Interior responsible for the defense of the home territory, made up of regular army units which would be augmented in wartime by the local gendarmerie and reserve forces. In addition, the Forces Interior were supplemented by a regiment of elite para-commandos with two airborne infantry and one commando battalion. However, much of its equipment remained obsolescent; its main battle tank, the Leopard 1(BE) was of 1960s vintage and its M75 and AMX-13 Mod 56 APCs, as well as its Alouette II helicopters were almost museum-pieces from the 1950s. However, the Army went through a modest re-equipment programme through the 1980s; upgrading its APCs and artillery, increasing the numbers of ATGMs and replacing most of the Air Force’s fast jets with modern aircraft. Nevertheless, the Belgian Army of the Cold War remains a very interesting and challenging faction.Featurestwo new factions France and Belgiumnew map: Ardennes, centered around Bastogneoverall more than 200 units

CZK 147.52
1

Panzer Corps 2: Axis Operations - 1942 Steam CD Key

Panzer Corps 2: Axis Operations - 1942 Steam CD Key

The war on the Eastern Front rages on! Germany has suffered its most important setback since the onset of the war as Barbarossa failed to bring the Soviets to heel. And now, amidst the freezing cold of the Russian winter, Soviet counter-offensives seek to encircle and total the invading Germans before they have a chance to recover. To hold the line, your elite Wehrmacht forces are once again called to action.BATTLING THE BEAR IN CHAPTER 5 OF THE AXIS OPERATIONS GRAND CAMPAIGNThe Axis Operations 1942 DLC Campaign almost exclusively focuses on the fighting on the Eastern Front in this critical year of the Second World War, exploring both well known and obscure conflicts from this time period. This large, 17 scenario campaign offers even more content our players are familiar with and so thoroughly enjoy, as well as continuing to break out of those molds with some new mission designs.CONTINUE WITH YOUR OWN PANZER CORPSPlayers can import their core forces that completed the previous Axis Operations 1941 campaign or use a preset core force to directly launch into the Axis Operations 1942 campaign. While imported forces can seek extra growth and challenges through increased difficulty settings and advanced game modes, the preset force contains a moderate amount of experienced units and an assortment of heroes enough to allow any player to succeed in this new campaign.FIGURES AND MISSIONS FROM HISTORYIn addition to the continuing trend of bonus mission objectives inspired by true historical events, this campaign will be supplemented by appearances from additional historical German leaders from World War II. While the appearances of these new characters into the diverse briefings and scenarios of the campaign cannot fully replace the loss of characters previously seen, they will absolutely bring new historical context and insight into the campaign with their presence. Some of the new mission objectives that will appear in this campaign include air lifting supplies to pockets of German forces, provide dedicated Close Air Support for Axis partner nations, and one very unusual mission to assist in the escorting of several Kriegsmarine vessels right through the English Channel!GAIN AND SPEND INFLUENCEBy completing bonus objectives and achieving various degrees of victory, you'll earn Commendation Points that can be spent on a diversity of extraordinary rewards ranging from access to stockpiles of captured enemy equipment, special prototype aircraft, and the chance to recruit more historical officers.STALINGRAD, WITH A SURPRISECapping off the end of this 1942 campaign comes the battle that even players with just passing familiarity with World War II will probably recognize: The Battle of Stalingrad. In true Grand Campaign fashion though, this turning point battle of World War II is fleshed out across multiple scenarios to very deeply explore the details of this pivotal battle. But in an Axis Operations first, and to properly represent just how important this battle truly was, Axis Operations 1942 is the first DLC campaign to have more than one ending,Will your efforts in the war begin to affect its historical outcome, or will you be resigned to fate as it has been written thus far?THE AXIS OPERATIONS CONTINUEThe end of 1942 East is not the end of your campaign though, it is merely the latest step. At the conclusion of Axis Operations 1942 East, players will again be presented with the option to save their core force for use in the next installment of the Axis Operations Campaign. Any campaign of the Axis Operations can be played individually as a standalone campaign.What's new in Axis Operations 1942- 17 new scenarios packaged into one campaign - More Hungarian units: an improved Toldi II Model 1942 and Turan 1 tanks arrive- A small collection of new utility and prototype units, to supplement the game's impressive array of Mid War era vehicles and weaponry- Visual upgrades for a few existing German vehicles- Numerous Historical figures will join in several key battle briefings, any surviving briefing characters have received even more extra new portraits- A battery of hero portraits to increase the diversity of portraits available for random hero assignments- Several special 'Close Air Support' missions as a new mission type17 Scenario List- Rzhev 1942 - Demyansk Pocket- Operation Cerberus- Kummersdorf 1942- Kerch Peninsula- Second Battle of Kharkov- Voronezh- Voroshilovgrad SDO- Operation Nordlicht- Battle of Lake Ladoga- Novorossiysk- Grozny-

CZK 119.13
1

Field of Glory II: Medieval - Reconquista Steam CD Key

Field of Glory II: Medieval - Reconquista Steam CD Key

SettingFeudalism did not have such a dominant impact in Spain and Italy as it had in North West Europe. Both these lands had unique factors which affected the conduct of warfare.In 1050, more than half of the Iberian peninsula was under the rule of Islamic states, an area known as Andalusia. After the demise of the Umayyad Caliphate in 1031, Andalusia was divided into several small Muslim states, known as the Taifa emirates. The Taifas often fought amongst themselves, leaving them unable to match the larger Christian Kingdom of Castile that was created in 1037 with the absorption of the Kingdom of Leon.This was the true start of the Christian Reconquista that would not be completed until 1492. To help stem the Christian onslaught, in 1086 the Taifa Emir of Seville invited the Murabit Berbers of North Africa to enter Spain. This did not work as planned for the Taifas, for after defeating the Castilians at the Battle of Sagrajas, the Murabits quickly incorporated most of the Taifa emirates into their empire.The Murabit empire was taken over in 1147 by a rival Berber sect, the Almohads. These events were a severe setback for the Spanish Christian kingdoms, but they recovered to win a great victory over the Almohads at Las Navas De Tolosa in 1212, which broke the power of the Muslims in Spain forever. Soon only the emirate of Granada was left, but as a vassal of Castile. Throughout the period there was also frequent fighting between states of the same religion, and Muslim and Christian warriors often had few qualms about serving princes of a different religion.In Northern Italy the big cities had always tried to maintain a degree of independence, and often fought vigorously against the attempts of the Holy Roman Emperor to enforce his authority over them. They grew increasingly wealthy on trade, and by the end of the 11th century their city militias had become the mainstay of Italian armies, eclipsing the role of the feudal knights. In 1176 the northern Italian cities formed the Lombard League, and won a great victory over Emperor Frederick I Barbarossa at the Battle of Legnano.This was a part of the Wars of the Guelfs and Ghibellines. The Papacy and the Empire had initially quarrelled over who had the right to appoint church officials, this was known as the “Investiture Controversy”. The Ghibellines were those who supported the Holy Roman Emperor, while the Guelfs were the party supporting the Pope. Even though the Investiture Controversy was resolved in 1122, the conflict between the Papacy and the Empire, and the Guelfs and Ghibellines, carried on for hundreds of years.In Southern Italy, the Normans rose from humble mercenaries to conquer the whole of southern Italy and establish the great kingdom of Sicily, after conquering the island from the Arabs. After the line of Norman kings ended, when William II died without male heirs, the throne passed to the Imperial German Hohenstaufen dynasty. In 1266, the Pope encouraged Charles of Anjou to attack the Hohenstaufens, and after victory at the battle of Benevento he seized the kingdom for himself.Features:20 more nations and factions covering Spain, Italy and North Africa from 1040 AD to 1270 AD. These include Andalusians, Almohads, Arabs, Aragonese, Byzantine Catapanate of Italy, Castilians/Leónese, Catalans, Granadines, Hafsids, Italian Guelfs, Italian Ghibellines, Italo-Normans, Lombards, Marinids, Murabits, Navarrese, Papal, Portuguese, the Kingdom of Sicily and Tuaregs. Each of these has their own historically accurate banner.41 more units, allowing the troops of all of the new factions to be accurately represented.45 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 103. In addition armies can include contingents from historical allies. This gives more than fifty thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale. These include Monte Maggiore 1041, Civitate 1053, Cabra 1079, Sagrajas 1086, Legnano 1176, Las Navas De Tolosa 1212, Montaperti 1260 and Benevento 1266.33 more historical matchups added to Quick Battle mode, increasing the total to 98, playable from either side.4 more historically-based campaigns covering major leaders and conflicts of the era: El Cid, Muhammad II of Granada, Normans in the South and Frederick II Hohenstaufen.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.

CZK 59.31
1

Field of Glory II: Medieval - Sublime Porte Steam CD Key

Field of Glory II: Medieval - Sublime Porte Steam CD Key

At the end of the thirteenth century, with the Seljuk Sultanate of Rum in terminal decline, Anatolia was divided into several small independent Turkish principalities, called beyliks. One of these beyliks, bordering the Orthodox Christian Byzantine Empire, was led by Osman I. Osman's tiny state would gradually expand over the next two hundred years to become one of the world's great empires, known to posterity as the Ottoman (Osmanli) Empire, after their first leader.At first the Ottomans battled against the Byzantines for control of the local Anatolian cities, but in 1354 they seized their first European territory when they took Gallipoli. This brought them into conflict with the other Balkan Christian states, including Serbia, Bulgaria, Hungary, Wallachia, Moldavia and Albania. The Ottomans were generally triumphant in these wars for the next fifty years, resulting in them becoming the dominant Balkan power. Their advances led to the Battle of Nicopolis in 1396, where a western crusade met with disaster. In the east, most of Anatolia had been conquered from the other Turkic beyliks.This run of success was momentarily interrupted in 1402 when the Turco-Mongol conqueror Timur defeated the Ottomans at the Battle of Ankara. With Sultan Bayezid I captured, and dying in captivity the following year, the empire was thrown into a chaotic civil war between Bayezid’s sons, with order only being restored in 1413 when Mehmed I became Sultan.The conquests resumed, and another Crusade was defeated at Varna in 1444. Finally, the Turks conquered the great city of Constantinople in 1453, making it the Ottoman capital. A number of splendid Balkan leaders rose during the 15th century to challenge Ottoman hegemony; John Hunyadi and his son, Matthias Corvinus of Hungary, the Albanian hero Skanderbeg, Stephen the Great of Moldavia, and the Wallachian Voivode Vlad Țepeș 'The Impaler'. Despite the many victories of these men, however, by the end of the fifteenth century the Ottomans were the dominant power in the eastern Mediterranean.Timur was born in 1336 into a noble family in the Turco-Mongol Barlas confederation in Transoxiana (in modern-day Uzbekistan). Rising to control Transoxiana by 1370, he went on to create the Timurid Empire in modern Central Asia, Afghanistan and Iran. Never defeated in battle, he won victories against the Golden Horde, the Delhi Sultanate, the Ottomans and the Mamluks, becoming the most powerful ruler in the Islamic world. His defeat of the Ottomans at Ankara in 1402 set back Ottoman expansion by several decades. His empire fragmented soon after his death in 1405, but his great-great grandson Babur created the Mughal Empire in India - which was to last until 1857.The Catalan Company was formed from almughavar and other unemployed veterans of the War of the Sicilian Vespers in Sicily. In 1302 the Company was hired by the Byzantine Emperor Andronikos II to combat the Anatolian Turkish beyliks. Over the next two years the Company was so successful against the Turks, and so rapacious in its treatment of Byzantine civilians, that the Byzantines became alarmed and had the Company’s leaders treacherously murdered. Thereafter the Company fought the Byzantines and their mercenary Alan allies in Thrace. In 1308, the Company moved to Greece, where in 1310 it entered the service of Gautier V de Brienne, Duke of Athens, and rapidly defeated his enemies. He, however, failed to pay the agreed amount for their services, leading to his defeat and death at the Battle of Halmyros in 1311. This left the Company in control of the Duchy of Athens, which it ruled until 1388.FeaturesAdditional coverage for the following nations and factions from 1260 to 1500 AD: Albanians, Anatolian Turcomans, Black Sheep Turcomans, Bulgarians, Byzantines (Central, Epiros, Trebizond and Morea), Catalan Company, Chagatai Khanate, Kingdom of Cyprus, Georgians, Indians (Muslim, Rajput, Hindu and Vijayanagaran Empire), Islamic Persians, Jalayirid Sultanate, Latin Greece, Mamluk Egyptians, Moldavians, Navarrese Company, Order of St John, Ottoman Turks, Serbians, Timurids, Venetians, Wallachians and White Sheep Turcomans.22 new units.62 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 361. In addition armies can include contingents from historical allies. This gives hundreds of thousands of permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale: Apros 1305, Saint George 1320, Kosovo 1389, Ankara 1402, Varna 1444, Târgoviște 1462, Krujë 1467, Vaslui 1475.63 more historical matchups added to Quick Battle mode, increasing the total to 302, most playable from either side.5 more

CZK 85.67
1