Total War: Warhammer - Realm of the Wood Elves DLC - (PC) Steam EUROPE Digital Key
* New Wood Elves Race in the Grand Campaign
* New additional Race-specific currency: Amber
* Wonder-based Campaign victory condition
* Wood Elves may conquer any region on the map
* Two New Playable Legendary Lords: Orion and Durthu
* Two new Lord types with deep-specialisation skill trees
* Three new Hero types with deep-specialisation skill trees
* Comprehensive Wood Elves army roster
* Adds an additional campaign map to the game with the unique ‘Season of
Revelations’ Wood Elves story Campaign
* New Unique Monsters, Heroes, Magic and Game Features
To outsiders, the forest realm of Athel Loren is a brooding and malicious place.
The creak and groan of living wood echoes from its dim interior, the canopy
seems to absorb all light, and half-seen spirits dart between the twilit bowers.
To enter is to place your fate in their hands.
Within dwell the Asrai, the Wood Elves. Though they hail originally from Ulthuan
to the west as all Elves do, they spurn the sanctimonious arrogance of the Asur,
the High Elves, and the murderous decadence of the Druchii or Dark Elves. The
Asrai consider themselves to be the only true Elves left in the world, as they
embrace all aspects of their nature – both light and dark – and for thousands of
years, they have lived in harmony with the sentient forest.
The Asrai share the wilds of Athel Loren with its spirits and protectors: the
Dryads, Branchwraiths and the ancient guardian Treemen. They adopt its steeds,
hawks and Great Eagles for their warhosts, and even rare Forest Dragons may
deign to join them when the need is dire. Peerless archers and riders, the Wood
Elves pay fealty to the demigod Orion, who dies in flame each midwinter, only to
be reborn into thunderous life in spring beneath The Oak of Ages.
Wild, lithe, and utterly ruthless in defence of their land, only a fool would
goad the Wood Elves and their spirited allies to conflict. For those who witness
the awesome spectacle of an Asrai host marching out of the woodlands on a Wild
Hunt, it is likely the last thing they will ever see.
CAMPAIGN PLAYSTYLE
The Wood Elves campaign offers a uniquely different campaign experience to the
other playable races of Total War: WARHAMMER. Their major infrastructure is
housed in the Wood Elf settlements of Athel Loren, though they are capable of
expanding outwards, capturing settlements and building limited outposts, known
as Asrai Lookouts, in their stead. The heart of the campaign is The Great Oak, a
unique 5-tier building related to the new Wonder victory condition.
In battle, the Wood Elves are swift and deadly, fielding many ‘glass cannon’
style units. While less physically robust than most other races, and with
smaller unit sizes, they make up for this with excellent melee and ranged
capabilities. They field some of the best archers in the game, many of whom can
move and fire, and may later be upgraded with a range of specialised ammunition.
They are often accompanied in battle by the woodland kin of Athel Loren, such as
Dryads, Eagles and Treemen. Their spellcasters wield the Lores of Life, Beasts
and Shadows.
New Story Campaign: The Season of Revelation
Set across a beautiful and highly-detailed campaign map of Athel Loren and the
surrounding Duchies of Breton, The Season of Revelation is playable as either
Durthu or Orion, the Wood Elves’ two Legendary Lords. This campaign tasks the
player with uniting Athel Loren in the face of Bretonnian incursions and, later,
from a series of fearsome, climactic attacks by the Beastman warlord Morghur,
and his corrupted bray-herds.
THE OAK OF AGES
The vast, ancient bowers of The Oak of Ages mark the spiritual heart of Athel
Loren and the source of its sacred power.
In the Grand Campaign, The Oak of Ages is a unique 5-tier Wonder building sited
in Athel Loren which the player must grow over the course of the campaign. As
the Wood Elf player advances it to each new tier, they will receive increasing
bonuses to their campaign.
Growing The Oak to tier 5 initiates The Battle of The Great Oak, a climactic
multi-stage assault on Athel Loren’s spiritual centre by the combined and massed
hordes of the Beastmen and Chaos Warriors. Victory (or survival!) marks the
completion of the Wood Elves’ key campaign objective.
New additional currency: Amber
Alongside Gold, the Wood Elves require Amber to recruit certain elite units, to
unlock certain technologies, and to expand the Oak of Ages. This is a finite
resource in the world however, and can only be gained by capturing settlements
and setting up Asrai Lookouts.
As Amber is limited, this presents the player with a constant choice over
whether it should be spent on faction development, military might or achieving
their key victory condition.
WOOD ELF SETTLEMENTS AND OUTPOSTS
The Wood Elves are capable of capturing any province in The Old World,
regardless of its race origin. However, these settlement locations can only ever
house Asrai